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Search: Posts Made By: eXsolved ; Forum: Game Development and child forums
Forum: Game Development 28 Days Ago
Replies: 0
Views: 448
Posted By eXsolved
Hey All

Would someone care to explain or outline how developers implement time control into engines? Especially when you can go back in time, like in the game 'Braid'. I don't understand how its...
Forum: Game Development Jul 6th, 2009
Replies: 3
Views: 748
Posted By eXsolved
Ah yes, that makes sense. Thank you.

Are there any good tutorials/articles on threading & or mutex, as I have very little experience in that area.
Forum: Game Development Jul 6th, 2009
Replies: 2
Views: 416
Posted By eXsolved
It looks great mate. I am also currently working on a small game engine in C++. Maybe add me to MSN <email snipped> would be great to chat about Game Engine related things :)
Forum: Game Development Jul 6th, 2009
Replies: 3
Views: 748
Posted By eXsolved
Hey All

I'm building a simple game engine (yes I know...) but it's more for personal experience. I'm up to the stage where I have built a simple wrapper for directx and win32. Anyway, all is going...
Forum: Game Development Jul 5th, 2009
Replies: 9
Views: 657
Posted By eXsolved
Thank you for your help mate. But none of this is going the right way, so I am going to take a completely different approach to it. I've got directx working wonderfully countless times using it...
Forum: Game Development Jul 5th, 2009
Replies: 9
Views: 657
Posted By eXsolved
I'm not sure how I check that directly, but I added a breakpoint just below the call, and checked d3d as that's holding CreateDevice's return value (I believe), and it's saying the same thing as...
Forum: Game Development Jul 5th, 2009
Replies: 9
Views: 657
Posted By eXsolved
Does this have something to do with the fact that I am calling DirectX from within a DLL? I have never worked with DLL's before so I am assuming things. Other than that, are you allowed to create/use...
Forum: Game Development Jul 4th, 2009
Replies: 9
Views: 657
Posted By eXsolved
No, I believe I am setting it to something, but during that setup its failing. Here's the exact function taken straight out the DLL source code:

extern "C" e2api void initDirectX(HWND &handle, int...
Forum: Game Development Jul 3rd, 2009
Replies: 9
Views: 657
Posted By eXsolved
Hey All

I am trying to create a DLL to handle some directx for me. But it seems to be acting up. If you take a look at the picture below you will see that the LPDIRECT3DDEVICE9 d3ddev; pointer is...
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