Forum: C++ Dec 13th, 2007 |
| Replies: 6 Views: 659 Yeah. I'm going to do it a tad different. I want to have the enemies like come randomly across the top of the screen and move down. Like Raiden. If you ever played that :P |
Forum: C++ Dec 13th, 2007 |
| Replies: 6 Views: 659 Yeah I know. It's just it draws too many on the screen. How can I control how many it draws? I have a function that adds one enemy every time I run it. If I put it in the main loop, it draws way too... |
Forum: C++ Dec 13th, 2007 |
| Replies: 6 Views: 659 I am trying to create a Space Invaders sort of game. I am using a linked list for the bullets that the player shoots and in the same list, there is also the enemies. I have a addNewEnemy Function... |
Forum: Game Development Sep 18th, 2007 |
| Replies: 6 Views: 3,445 Oh, no OO. It specifically says on our assignment sheet that we must. They way he has taught us I think he would like us to do it the way I was talking about as I haven't even heard about grids until... |
Forum: Game Development Sep 17th, 2007 |
| Replies: 6 Views: 3,445 I've never workd with grids before and we haven't been taught them. Is there any tutorials on them that I could follow? That way looks alot easier if I knew how to do it, but I'm not sure i'll be... |
Forum: Game Development Sep 17th, 2007 |
| Replies: 6 Views: 3,445 I am currently enrolled in a course doing OO with C++ at college. I have been assigned an assessment where using Visual Studio and DirectX, create a game of basically any sort of difficulty but I... |