Forum: Game Development Aug 8th, 2006 |
| Replies: 16 Views: 7,765 Hi Matt,
Good news. Thanks to your input all is working correctly.
Thanks a lot for your help,
Martijn |
Forum: Game Development Aug 7th, 2006 |
| Replies: 16 Views: 7,765 Hi Matt,
Good news. Thanks to your input all is working correctly.
Thanks a lot for your help,
Martijn |
Forum: Game Development Jul 27th, 2006 |
| Replies: 16 Views: 7,765 Hi Matt,
I am terrible sorry that I didn't reply earlier. Indeed you have well earnt the right to tactlessly promote your forum.
Your feedback is a great help. We are now working based on... |
Forum: Game Development Jul 24th, 2006 |
| Replies: 16 Views: 7,765 Hi Matt,
Thanks again. We will try to implement the OpenGL document in Java3D.
Assuming that there are no rotation (dx=0; dy=0; dz=0), no translation (dx=0; dy=0; dz=0), no scale (=1.0) at... |
Forum: Game Development Jul 23rd, 2006 |
| Replies: 16 Views: 7,765 Hi Matt,
Thank you for the detailed explanation. Assuming that the convert formula
t = asin(Y/R)
B = cos(t) x R
Z = D – B
is correct this would answer a part of the problem. This only... |
Forum: Game Development Jul 22nd, 2006 |
| Replies: 16 Views: 7,765 Maybe you misunderstand my problem. Converting coodinates after applying texture mapping is not the same as simply applying texture mapping.
I see that Zaknixon got the same problem but couldn't... |
Forum: Game Development Jul 21st, 2006 |
| Replies: 16 Views: 7,765 thank you for responding. We will have a look at the link you provided to and hope to find the answer to the solution.
Unfortunately the weee.zip sample does solve our problem because it simply... |
Forum: Game Development Jul 20th, 2006 |
| Replies: 16 Views: 7,765 I read a lot but haven't found a solution for my problem so far. Please instruct me if there are any tutorials which could meet my problem.
The problem is that we have to rotate the ball and... |
Forum: Game Development Jul 20th, 2006 |
| Replies: 16 Views: 7,765 Hi All,
I am an experienced Java developer and since a few weeks I joined a project which involved real time rendering of 3D objects and interaction with those objects. I have a problem for which... |