Forum: Game Development Apr 17th, 2009 |
| Replies: 5 Views: 732 Oh, I would never have thought to take the address of the first element, that could be very useful thank you. |
Forum: Game Development Apr 16th, 2009 |
| Replies: 5 Views: 732 in that case i'll try the vector, what do you mean by "outside of the C++ standard trick"? |
Forum: Game Development Apr 15th, 2009 |
| Replies: 5 Views: 732 Hello, the game development forum seemed the best place to ask, because it seems to be the only place where people might be using a 3D modeling program... if you have a better place for this to go... |
Forum: Game Development Jan 28th, 2009 |
| Replies: 13 Views: 6,652 it does depend on the requirements for the game, but if you need real time 3D rendering, your on the right track with C++ and OpenGL. Be sure to have a good knowledge of both before starting... |
Forum: Game Development Jan 21st, 2009 |
| Replies: 3 Views: 922 Thanks, that worked, was that something I missed in the GLFW documentation? |
Forum: Game Development Jan 20th, 2009 |
| Replies: 3 Views: 922 Hi, I've been testing GLFW joystick, trying to write a simple program to rotate a cube with the joystick. The fact that I'm using GLFW may complicate matters for debugging, but it's the only OpenGL... |
Forum: Game Development Jan 14th, 2009 |
| Replies: 1 Views: 786 you never redisplay the scene, for that kind of animation to work you have to redisplay for every frame. |
Forum: Game Development Aug 17th, 2008 |
| Replies: 4 Views: 1,136 well for texture creation i recommend and use Gimp (http://www.gimp.org/), but you already using photo shop.
if you have 3DS max and PhotoShop you shouldn't need any other graphics programs.
if... |
Forum: Game Development Aug 17th, 2008 |
| Replies: 5 Views: 1,184 well
1:http://www.cgempire.com/forum/tutorials-101/terror-ascii-dungeon-c-tutorial-codephobes-part-4-a-1556.html
2:http://site.chronic667.com/gm/tutorials/Tutorial%20-%20Text%20Based%20Menu.html... |
Forum: Game Development Aug 14th, 2008 |
| Replies: 10 Views: 2,804 i can already do bounding box and spheres it's irregular shapes that i am concerned with |
Forum: Game Development Aug 14th, 2008 |
| Replies: 10 Views: 2,804 yes i do, that's just basic trig, although with java's coordinate system, being flipped over the X axis, trig is a little different than that of math class
so far my time has been split between... |
Forum: Game Development Aug 12th, 2008 |
| Replies: 10 Views: 2,804 ok, i'm not woring on anything 3D at the moment so i'll do some 2D tests with squares.
one of my main concerns is rotation, both how to detect collisions with rotations, and the physics involved... |
Forum: Game Development Aug 12th, 2008 |
| Replies: 10 Views: 2,804 i agree that bounding box should be used as a fast check if anything is in the area.
how would using lines/faces work. if say an external library was used for detection how would it know about... |
Forum: Game Development Aug 12th, 2008 |
| Replies: 10 Views: 2,804 I did a brief search of the forums, and didn't find anything on collision detection that was 1) this general, or 2) had this kind of question
I don't want bounding box! every place i look all game... |
Forum: Game Development Aug 11th, 2008 |
| Replies: 8 Views: 2,368 still looking for more blender stuff but marking this thread as solved |
Forum: Game Development Aug 7th, 2008 |
| Replies: 8 Views: 2,368 well, i found DarkGDK which seems to be pretty simple but i don't know |
Forum: Game Development Aug 3rd, 2008 |
| Replies: 8 Views: 2,368 ha, i'm no artist. i can make things in 3d look close to good. all i want is a way to make a 3d game (not even for production) without writing thousands of lines of C++ (which i slightly know), and... |
Forum: Game Development Aug 2nd, 2008 |
| Replies: 8 Views: 2,368 thanks for the reply, that is an interesting tutorial for it that i haven't seen yet, does anyone else have a suggestion?
also i notice that it allows python, but i suppose i should ask for python... |
Forum: Game Development Aug 1st, 2008 |
| Replies: 8 Views: 2,368 i know that blender has a game engine, but i cannot find anything really good on how to get it to work... i can make physics happen, there are tutorials (like a ball rolling) on that that are easy to... |
Forum: Game Development Jul 25th, 2008 |
| Replies: 4 Views: 1,489 i was told that too, so that is what i am doing when i enter college this fall :) |
Forum: Game Development Jun 15th, 2008 |
| Replies: 9 Views: 16,856 allegro (http://www.allegro.cc/) is a marvelous 2d/3d api for c, it is c++ compatible. i believe it is cross platform, it has 2d graphics primitives, and sprites 3d manipulation and a primitive GUI... |