Forum: Game Development Feb 3rd, 2009 |
| Replies: 5 Views: 1,298 Do you want a bot which plays the Vampires game? |
Forum: Game Development Feb 3rd, 2009 |
| Replies: 7 Views: 1,080 If you want to try your hand at 2D game, you can use http://love2d.org/ . It's basically a lua game engine, which allows you to write games using lua scripts.
If you are fimiliar with C++ SFML (... |
Forum: Game Development Nov 29th, 2008 |
| Replies: 14 Views: 1,364 Try http://gamedev.net 'Help Wanted' forum |
Forum: Game Development Nov 29th, 2008 |
| Replies: 2 Views: 1,511 There's no tool that can convert a complex 2d image in to a 3d model, simply because there is not enough data present in a flat image. Artists can use 3d modeling software and sample images to make... |
Forum: Game Development May 5th, 2008 |
| Replies: 13 Views: 5,426 You use simple vectors. You can rotate vectors with minimal calculations.
So when the ball hits the paddle, based on the distance from the center, rotate the directional vector of the ball by a... |
Forum: Game Development Apr 1st, 2008 |
| Replies: 34 Views: 4,779 Start really simple. Learn the basics/intermediate stuff in C++ ... should know classes, file i/o, a working knowledge of STL and a bit of Win32 programming and you are good to go.
When I started... |
Forum: Game Development Dec 26th, 2007 |
| Replies: 1 Views: 1,511 You can render it as text.
The following link shows how to render text in glut:
http://www.lighthouse3d.com/opengl/glut/index.php?bmpfont
You can use sprintf to convert numbers into strings:... |
Forum: Game Development Dec 25th, 2007 |
| Replies: 5 Views: 1,889 Try searching around for a 3D engine
http://irrlicht.sourceforge.net/ |
Forum: Game Development Dec 22nd, 2007 |
| Replies: 17 Views: 10,073 Try making simple 2d games first.
However if you do want to make a counter-strike style game it is possible (when you've had enough experiance ofcourse) with the tons of 3d engines available now... |
Forum: Game Development Dec 12th, 2007 |
| Replies: 4 Views: 1,228 |
Forum: Game Development Dec 12th, 2007 |
| Replies: 8 Views: 2,538 You could try factory methods:
http://en.wikipedia.org/wiki/Abstract_factory
For a game you could have an array/vector like
std::vector<bcAbility> hero_ability;
The base ability class
... |
Forum: Game Development Dec 12th, 2007 |
| Replies: 5 Views: 2,061 C++,Java
Math
GFX - (OGL,DX)
3D - (basics, rendering, lighting)
Physics - (basics, some API)
Shaders - (GLSL,HSL, CG)
Engines - (pick one or 2)
Networking - (some APIs)
Basically you should... |
Forum: Game Development Dec 12th, 2007 |
| Replies: 4 Views: 1,228 8800GTS
HAHA.... you dont need to worry about frame rates in the near future. Just make sure v-sync is off in the games and they should run fine.
If you are playing multi player games, dont... |
Forum: Game Development Dec 12th, 2007 |
| Replies: 9 Views: 16,925 Most of the resources mentioned here are a bit advanced , used for 3D games, and requires quite a bit of reading to actually use in a game.
Here are a few libraries that should hopefully help in... |
Forum: Game Development Dec 12th, 2007 |
| Replies: 1 Views: 1,078 Let me warn you .... modding is not the way to go if you have no previous experiance with game programming. Sure, you will be able to get some fancy effects to the screen, but mostly you would be... |
Forum: Game Development Dec 12th, 2007 |
| Replies: 2 Views: 1,325 http://tvision.sourceforge.net/
http://www.trumphurst.com/toolkit.phtml
http://www.usinglinux.org/devel/rhtvision.html
O.o I would think learning a GUI API would be easier (lots of choices, lots... |
Forum: Game Development Oct 30th, 2007 |
| Replies: 74 Views: 12,985 The main issue here is not which language will execute faster .... it hardly matters for most computers when the games are mid to small, there will be plenty of processing power left over.
Only... |
Forum: Game Development Oct 30th, 2007 |
| Replies: 7 Views: 2,891 You could also create an interface using get or post methods using a php script via which your game can get results to preset sql statements.
Your game can call the script to get the data or even... |
Forum: Game Development Jul 12th, 2007 |
| Replies: 7 Views: 1,923 Well if you are going to use C++ and OGL/DX then there is going to be a bit of code to write. OpenGL would be easier as it's less confusing and has a cleaner api.
If you just want to show off... |
Forum: Game Development Jul 12th, 2007 |
| Replies: 2 Views: 1,655 Also it you are going to be a 3D artist show off high res models when ever you can. Also have a portfolio site or something which shows image previews first before linking to the full images. Looks a... |
Forum: Game Development Jul 12th, 2007 |
| Replies: 3 Views: 1,747 http://www.ea.com/official/moh/pacificassault/us/diary.jsp
http://www.gamesmodding.com/?game=42&type=2
The SDK
http://www.3dgamers.com/news/more/1096480363/
If you really want to mod a... |
Forum: Game Development Jun 30th, 2006 |
| Replies: 3 Views: 13,956 Yes you can.
There are multiple ways to do that. The easiest way to use some 3d engine, but that will require you to know a few basic stuff, a bet beyound begginer level.
You could learn the... |
Forum: Game Development Mar 9th, 2006 |
| Replies: 12 Views: 4,270 Game programming requires you to have nice base in whatever language you choose. Even if you dont know everything, if you know the basic concepts and a working knowlwdge of various APIs then things... |
Forum: Game Development Dec 2nd, 2004 |
| Replies: 9 Views: 6,572 DOS
If you use Borland then you will have to set the linked options to dos. |
Forum: Game Development Aug 4th, 2004 |
| Replies: 2 Views: 2,712 True, even simple games are not something everyone can wip up ya know.
If you really want to make games,then you must know the lang you use quite well,also you should know some API like OpenGL or... |