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Search: Posts Made By: jtfrench ; Forum: Game Development and child forums
Forum: Game Development Jan 30th, 2009
Replies: 3
Views: 1,617
Posted By jtfrench
I agree with peter_budo, in that if you're looking for a javaSCRIPT tile-based game...well that's a whole other story, and quite frankly I wouldn't bother.

A Java tile-based game though is...
Forum: Game Development Jan 30th, 2009
Replies: 5
Views: 1,186
Posted By jtfrench
C++ for a text-based game?? I think that would be overkill. In today's day and age, the web is a perfect place to deploy a text-based game (and makes it really easy to do multiplayer!)

Why not...
Forum: Game Development Jan 30th, 2009
Replies: 6
Views: 2,342
Posted By jtfrench
Haha that's awesome. I think it's great when young folks are setting their goals high to do some crazy stuff. The worst that could happen is....nothing...you don't complete anything, but you'll learn...
Forum: Game Development Jan 30th, 2009
Replies: 14
Views: 6,822
Posted By jtfrench
I would stay away from ActionScript and the like, unless your true goal is to make a bunch of browser games. The Flash market seems to be quite different from all the rest of the games, so that's a...
Forum: Game Development Jan 30th, 2009
Replies: 7
Views: 1,081
Posted By jtfrench
I would check out BlitzMax. Yes, it's based on BASIC, but don't let that fool you into thinking it's not powerful — it's essentially a cross-platform wrapper around C++. It builds upon OpenGL/DirectX...
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