Forum: Game Development Jul 8th, 2009 |
| Replies: 14 Views: 808 Okay looked at your BMP loader and noticed a big problem. I went into one of my full blown BMP loaders and twiddled yours specific to 24-bit RGB bitmaps.
Problem #1 - you were treating header data... |
Forum: Game Development Jul 8th, 2009 |
| Replies: 14 Views: 808 Your palette is flipped!
Red is Blue and Blue is Red. Green is fine!
You're using a 24-bit BMP and those are oriented Blue, Green, Red, however the frame buffer is Red, Green, Blue!
I... |
Forum: Game Development Jul 7th, 2009 |
| Replies: 14 Views: 808 The planets. They're pretty small to make out on screen and making them larger for testing purposes, and making them stationary infront of the viewport. |
Forum: Game Development Jul 6th, 2009 |
| Replies: 14 Views: 808 I normally don't use the glQuad stuff. I use my own meshes, even for sphere's. |
Forum: Game Development Jul 6th, 2009 |
| Replies: 14 Views: 808 I can't examine your code right now, but have you tried increasing your radius to 4.0 or so, stopped the orbits, and rotated in place to see your planets better? |
Forum: Game Development Jul 6th, 2009 |
| Replies: 14 Views: 808 Big possible problem.\
Your textures are not 2^N, and not all square.
Some video cards require square, but most definitely 2^N, with few exceptions. Try stretching the bitmap to 128x128, etc. |
Forum: Game Development Jul 6th, 2009 |
| Replies: 14 Views: 808 You may want to mention it is OpenGL.
I cut in my own textures and Kind of cool, but I only see one blue planet.
Adding your textures would be cool. If you're worried about copy cats, Put a big... |