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Search: Posts Made By: wildgoose ; Forum: Game Development and child forums
Forum: Game Development Jul 8th, 2009
Replies: 14
Views: 808
Posted By wildgoose
Okay looked at your BMP loader and noticed a big problem. I went into one of my full blown BMP loaders and twiddled yours specific to 24-bit RGB bitmaps.

Problem #1 - you were treating header data...
Forum: Game Development Jul 8th, 2009
Replies: 14
Views: 808
Posted By wildgoose
Your palette is flipped!

Red is Blue and Blue is Red. Green is fine!

You're using a 24-bit BMP and those are oriented Blue, Green, Red, however the frame buffer is Red, Green, Blue!

I...
Forum: Game Development Jul 7th, 2009
Replies: 14
Views: 808
Posted By wildgoose
The planets. They're pretty small to make out on screen and making them larger for testing purposes, and making them stationary infront of the viewport.
Forum: Game Development Jul 6th, 2009
Replies: 14
Views: 808
Posted By wildgoose
I normally don't use the glQuad stuff. I use my own meshes, even for sphere's.
Forum: Game Development Jul 6th, 2009
Replies: 14
Views: 808
Posted By wildgoose
I can't examine your code right now, but have you tried increasing your radius to 4.0 or so, stopped the orbits, and rotated in place to see your planets better?
Forum: Game Development Jul 6th, 2009
Replies: 14
Views: 808
Posted By wildgoose
Big possible problem.\
Your textures are not 2^N, and not all square.
Some video cards require square, but most definitely 2^N, with few exceptions. Try stretching the bitmap to 128x128, etc.
Forum: Game Development Jul 6th, 2009
Replies: 14
Views: 808
Posted By wildgoose
You may want to mention it is OpenGL.
I cut in my own textures and Kind of cool, but I only see one blue planet.

Adding your textures would be cool. If you're worried about copy cats, Put a big...
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