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Designing a sub machine gun and need criticism

  #1  
Sep 7th, 2004
ok here is my smg just tell me what you think this is just a crude model i still have to put textures on it using something like photoshop or fireworks. http://willpull22.remnetworks.com:20...file=mysmg.png
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Re: Designing a sub machine gun and need criticism

  #2  
Sep 7th, 2004
I beleive you provided the wrong link and meant to post http://willpull22.remnetworks.com/mysmg.png
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Re: Designing a sub machine gun and need criticism

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Sep 7th, 2004
yeah sorry i just posted a link from when i was viewing it in my filemanager.
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Re: Designing a sub machine gun and need criticism

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Sep 7th, 2004
its an alright model for a beginer, but its in need of alot of work. i used to model in 3d...a whole lot. but i just got bored with it. anyways. i would recomend boxmodelling, and trying to make it all one single object except for moving parts (clip, arm rest. dun worry bout trigger, unless you plan on animating it. also the firing mode switch)
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Re: Designing a sub machine gun and need criticism

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Sep 7th, 2004
Thanks K_t, hey im just curious do you have a modeling program that you think is the best to use. Right now i am using maya 6 unlimited. Its ok it took me not much time to figure out how to do fairly simple modeling and animation. I tried 3ds max but i didnt like the setup.
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Re: Designing a sub machine gun and need criticism

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Sep 7th, 2004
Originally Posted by mikeandike22
Thanks K_t, hey im just curious do you have a modeling program that you think is the best to use. Right now i am using maya 6 unlimited. Its ok it took me not much time to figure out how to do fairly simple modeling and animation. I tried 3ds max but i didnt like the setup.

boy do i sure have one for you :-D

its called anim8or. its a tiny tiny program, and considered one of the most powerful for its size and the fact that its freee.

http://www.anim8or.com its got considerable one of the best user communities out there. ask and ye shall recieve. i used to model with that program. its got a very very easy design layout, and any questions you may have, i can probably answer because of how well i used to be with the program.
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Re: Designing a sub machine gun and need criticism

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Sep 7th, 2004
That seems a little more complicated compared to alias wavefront's maya unlimited. It may cost money but (bittorrent hint hint) it was used on things like the lord of the rings, and some video games.
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Re: Designing a sub machine gun and need criticism

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Sep 7th, 2004
Originally Posted by mikeandike22
That seems a little more complicated compared to alias wavefront's maya unlimited. It may cost money but (bittorrent hint hint) it was used on things like the lord of the rings, and some video games.

its actually a vary simple easy to use program.
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Re: Designing a sub machine gun and need criticism

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Dec 29th, 2004
sori to change subject but im also a maya 6 unlimited user and i think its the best program for cg but im absolutly crap and i need a tutorial or a website with a demonstration on please can sum1 help me?
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Re: Designing a sub machine gun and need criticism

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Jan 4th, 2005
For the Alias-Wavefront Maya Software, you need to know a TON of Calculus; mostly for creating animations like what was done in Toy Story (1&2), LOTR, etc.

The gun design itsself is O.K. but I agree, it does need work. But the extent of which all depends on what you want to use it for.
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