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Is this software better for game developement.?
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>Is this course worth a try?
If anything, you'll learn about Visual Studio, Maya, and 3DS Max.
>And is DarkBasic useful in the game industry?
I'm not privy to the workings of the game industry, but from my consulting experience, I'd say that DarkBasic is more of a kiddie program for learning the basics rather than something you would use to create a viable commercial product. It's probably great for the course, though.
If anything, you'll learn about Visual Studio, Maya, and 3DS Max.
>And is DarkBasic useful in the game industry?
I'm not privy to the workings of the game industry, but from my consulting experience, I'd say that DarkBasic is more of a kiddie program for learning the basics rather than something you would use to create a viable commercial product. It's probably great for the course, though.
I'm here to prove you wrong.
Yep... C++, Maya, 3DS are all GREAT to know if you want to make games. The only other thing(s) I might add would be OGRE/OpenGL/DirectX. By the way, what does the school's game engine do?
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if it includes Visual C++ specifically it probably includes DirectX. It's the library of choice after all for game development with Visual Studio 
DarkBasic and GameMaker both are kiddie programs.
Amateur stuff, but handy to guickly set up something to see those models you made in Maya and 3DS Max in action, and to get some of the basic paradigms into your head without bothering you with "complicated" (for the average kiddo) C++ syntax.
That's probably why it's used, as a stepping stone towards the real work to be done at a later stage (and maybe some scripting and tool making).

DarkBasic and GameMaker both are kiddie programs.
Amateur stuff, but handy to guickly set up something to see those models you made in Maya and 3DS Max in action, and to get some of the basic paradigms into your head without bothering you with "complicated" (for the average kiddo) C++ syntax.
That's probably why it's used, as a stepping stone towards the real work to be done at a later stage (and maybe some scripting and tool making).
As people are clearly allowed to attack me but I'm not allowed to defend myself, I no longer post to this site.
DarkBasic and GameMaker are both foreign to me... never heard of them. As jwenting said, DirectX is the stuff when it comes to Visual C++ development and games. I'll always support OGRE, tho, for it's sexy cross-platform-ness. But I'm a Linux nerd, so anything cross-platform is sexy to me.
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DarkBasic, if you're new to programming, is a great starting point. I've been involved with it for about 8-9 years now. It's more powerful than people will give it credit for. There have been at least 1 or 2 games made in DB that have made it to store shelves. It won't be as powerful as using an engine with C++, but without all the DX overhead, it's a lot quicker to start coding the concept you're trying to present. I make a lot of things in DB, but it's not something I write on a resume either.
The point is, if you're new to programming and want to keep interested in learning from an early start, DB is a great place to start.
The point is, if you're new to programming and want to keep interested in learning from an early start, DB is a great place to start.
That sounds pretty interesting... I might look into it for rapid prototyping.
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I use DarkGDK it's the same engine using c++.
it works well with Visual C++ Express edition 2008.
You wight wanna play around with this too.
http://gdk.thegamecreators.com/
http://www.microsoft.com/express/vc/
it works well with Visual C++ Express edition 2008.
You wight wanna play around with this too.
http://gdk.thegamecreators.com/
http://www.microsoft.com/express/vc/
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