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Firefox Compatibility help with script
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I want to change Tactics, I want to alter this code
So that it still reduces the images, but instead of opening them in a new window, they expand (floating) in the same window instead, Using the Code below.
I need to assign the reduced images as "ImageExpander"
normally you would write a thumbnail for this code like so
Example of the code above here
http://www.webreference.com/programm.../ImageView.htm
I know I need to Alter this line in the first code both times
but im not sure how.
JavaScript / DHTML / AJAX Syntax (Toggle Plain Text)
<script type='text/javascript'> <!-- function ResizeThem(){ maxheight=250; maxwidth= 250; imgs=document.getElementsByTagName("img"); for (p=0; p<imgs.length; p++) { if (imgs[p].getAttribute("alt")=="user posted image") { w=parseInt(imgs[p].width); h=parseInt(imgs[p].height); if (parseInt(imgs[p].width)>maxwidth) { imgs[p].style.cursor="pointer"; imgs[p].setAttribute('title','Reduced Image - Click to see full size'); imgs[p].onclick=new Function("iw=window.open(this.src,'ImageViewer','resizable=1,scrollbars=1');iw.focus()"); imgs[p].height=(maxwidth/imgs[p].width)*imgs[p].height; imgs[p].width=maxwidth;} if (parseInt(imgs[p].height)>maxheight) { imgs[p].style.cursor="pointer"; imgs[p].onclick=new Function("iw=window.open(this.src,'ImageViewer','resizable=1,scrollbars=1');iw.focus()"); imgs[p].width=(maxheight/imgs[p].height)*imgs[p].width; imgs[p].height=maxheight;}}}} ResizeThem() //--> </script>
So that it still reduces the images, but instead of opening them in a new window, they expand (floating) in the same window instead, Using the Code below.
I need to assign the reduced images as "ImageExpander"
JavaScript / DHTML / AJAX Syntax (Toggle Plain Text)
function ImageExpander(oThumb, sImgSrc) { // store thumbnail image and overwrite its onclick handler. this.oThumb = oThumb; this.oThumb.expander = this; this.oThumb.onclick = function() { this.expander.expand(); } // record original size this.smallWidth = oThumb.offsetWidth; this.smallHeight = oThumb.offsetHeight; this.bExpand = true; this.bTicks = false; // self organized list if ( !window.aImageExpanders ) { window.aImageExpanders = new Array(); } window.aImageExpanders.push(this); // create the full sized image. this.oImg = new Image(); this.oImg.expander = this; this.oImg.onload = function(){this.expander.onload();} this.oImg.src = sImgSrc; } ImageExpander.prototype.onload = function() { this.oDiv = document.createElement("div"); document.body.appendChild(this.oDiv); this.oDiv.appendChild(this.oImg); this.oDiv.style.position = "absolute"; this.oDiv.expander = this; this.oDiv.onclick = function() {this.expander.toggle();}; this.oImg.title = "Click to reduce."; this.bigWidth = this.oImg.width; this.bigHeight = this.oImg.height; if ( this.bExpand ) { this.expand(); } else { this.oDiv.style.visibility = "hidden"; this.oImg.style.visibility = "hidden"; } } ImageExpander.prototype.toggle = function() { this.bExpand = !this.bExpand; if ( this.bExpand ) { for ( var i in window.aImageExpanders ) if ( window.aImageExpanders[i] !== this ) window.aImageExpanders[i].reduce(); } } ImageExpander.prototype.expand = function() { // set direction of expansion. this.bExpand = true; // set all other images to reduce for ( var i in window.aImageExpanders ) if ( window.aImageExpanders[i] !== this ) window.aImageExpanders[i].reduce(); // if not loaded, don't continue just yet if ( !this.oDiv ) return; // hide the thumbnail this.oThumb.style.visibility = "hidden"; // calculate initial dimensions this.x = this.oThumb.offsetLeft; this.y = this.oThumb.offsetTop; this.w = this.oThumb.clientWidth; this.h = this.oThumb.clientHeight; this.oDiv.style.left = this.x + "px"; this.oDiv.style.top = this.y + "px"; this.oImg.style.width = this.w + "px"; this.oImg.style.height = this.h + "px"; this.oDiv.style.visibility = "visible"; this.oImg.style.visibility = "visible"; // start the animation engine. if ( !this.bTicks ) { this.bTicks = true; var pThis = this; window.setTimeout(function(){pThis.tick();},25); } } ImageExpander.prototype.reduce = function() { // set direction of expansion. this.bExpand = false; } ImageExpander.prototype.tick = function() { // calculate screen dimensions var cw = document.body.clientWidth; var ch = document.body.clientHeight; var cx = document.body.scrollLeft + cw / 2; var cy = document.body.scrollTop + ch / 2; // calculate target var tw,th,tx,ty; if ( this.bExpand ) { tw = this.bigWidth; th = this.bigHeight; if ( tw > cw ) { th *= cw / tw; tw = cw; } if ( th > ch ) { tw *= ch / th; th = ch; } tx = cx - tw / 2; ty = cy - th / 2; } else { tw = this.smallWidth; th = this.smallHeight; tx = this.oThumb.offsetLeft; ty = this.oThumb.offsetTop; } // move 5% closer to target var nHit = 0; var fMove = function(n,tn) { var dn = tn - n; if ( Math.abs(dn) < 3 ) { nHit++; return tn; } else { return n + dn / 10; } } this.x = fMove(this.x, tx); this.y = fMove(this.y, ty); this.w = fMove(this.w, tw); this.h = fMove(this.h, th); this.oDiv.style.left = this.x + "px"; this.oDiv.style.top = this.y + "px"; this.oImg.style.width = this.w + "px"; this.oImg.style.height = this.h + "px"; // if reducing and size/position is a match, stop the tick if ( !this.bExpand && (nHit == 4) ) { this.oImg.style.visibility = "hidden"; this.oDiv.style.visibility = "hidden"; this.oThumb.style.visibility = "visible"; this.bTicks = false; } if ( this.bTicks ) { var pThis = this; window.setTimeout(function(){pThis.tick();},25); } }
normally you would write a thumbnail for this code like so
JavaScript / DHTML / AJAX Syntax (Toggle Plain Text)
a href="spike.jpg" onclick="this.href = 'javascript:void(0);';"> <img src="spike_thumb.jpg" title="click to expand." style="float:right;" onclick="new ImageExpander(this, 'spike.jpg');"> </a>
Example of the code above here
http://www.webreference.com/programm.../ImageView.htm
I know I need to Alter this line in the first code both times
JavaScript / DHTML / AJAX Syntax (Toggle Plain Text)
imgs[p].onclick=new Function("iw=window.open(this.src,'ImageViewer','resizable=1 ,scrollbars=1');iw.focus()");
but im not sure how.
Always carry a flagon of whiskey in case of snakebite and furthermore always carry a small snake.
W. C. Fields
W. C. Fields
If you have the image on a server (whichever), just place the url on the "a" tag...
JavaScript / DHTML / AJAX Syntax (Toggle Plain Text)
<a href="spike.jpg" onclick="this.href = 'javascript:void(0);';"> <img src="http://www.myserver.com/images/spike_thumb.jpg" title="click to expand." style="float:right;" onclick="new ImageExpander(this, 'http://www.myserver2.com/images/spike.jpg');"> </a>
You keep going, have a Nice day!
Henry.
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Henry.
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Sorry, I have confused this topic by suggesting an entirely different code.
It is the first code i posted that I wish to use, parsing the image url to a custom page on a new server.
please disregard post #11
It is the first code i posted that I wish to use, parsing the image url to a custom page on a new server.
please disregard post #11
Always carry a flagon of whiskey in case of snakebite and furthermore always carry a small snake.
W. C. Fields
W. C. Fields
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How can parse an img url as query string to insert an image into a window on another domain?
If you own the other domain, then you can have PHP display the image by crafting a URL that tells it the image to display and dimensions.
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