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wanna be games developer - but donno wht 2 do?
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Hi,
Naina Gill Welcomes you in this thread.
Here all experts and newbies are invited.
It would be kind of experts that they extract out little time our of their busy schedule and guide those people who want to do something in games programming world. So disciples get ready for your guru. And all Gametech Guru's get ready to meet and treat their disciples.
So get started....
~c yaa~
*naina*
Naina Gill Welcomes you in this thread.
Here all experts and newbies are invited.
It would be kind of experts that they extract out little time our of their busy schedule and guide those people who want to do something in games programming world. So disciples get ready for your guru. And all Gametech Guru's get ready to meet and treat their disciples.
So get started....
~c yaa~
*naina*
gosh gosh gosh....sry haan
first time did something in fourms...
not exactly familier wid fourms culture
mum
yup i have question......
games introduced me with 3d world...
and slowly ..slowly ...juss it get into my mind....ima 3d freak..... i wanna make 3d games....
n from years this thing is maa mind....even when im not playing games from preety good time...
but i juss donno...exactly what to do!!
which language would be most suitable for me??
n other things...
like from where to start!
which kinda software ...programming language i need...for a quality 3d animation...
which kinda physics study i must do before n things...
i know how much playful..chilling these 3d games are...they are exactly demanding in their making...
i am ready for a slow progress in learning ...but i want that i opt for the quality 3d making...
but but i donnnnoooo what to do!!!!
plz plz plz guide me.....
first time did something in fourms...
not exactly familier wid fourms culture

mum
yup i have question......
games introduced me with 3d world...
and slowly ..slowly ...juss it get into my mind....ima 3d freak..... i wanna make 3d games....
n from years this thing is maa mind....even when im not playing games from preety good time...
but i juss donno...exactly what to do!!
which language would be most suitable for me??
n other things...
like from where to start!
which kinda software ...programming language i need...for a quality 3d animation...
which kinda physics study i must do before n things...
i know how much playful..chilling these 3d games are...they are exactly demanding in their making...
i am ready for a slow progress in learning ...but i want that i opt for the quality 3d making...
but but i donnnnoooo what to do!!!!
plz plz plz guide me.....
OMG Everybody wants to program games
Game developers are a dime a dozen, so unless you are very very exceptional developer you should do something else.
At any event, how much programming experience do you have? None: Then spend a few years learning the trade and maybe you will be good enough to get into game development. Until then you can start out by making very simple games such as tick-tack-toe or something like that. But the most important thing you have to do is learn one or more programming languages. c, c++ and probably java are the three most important languages you need to learn very very well.
Game developers are a dime a dozen, so unless you are very very exceptional developer you should do something else. At any event, how much programming experience do you have? None: Then spend a few years learning the trade and maybe you will be good enough to get into game development. Until then you can start out by making very simple games such as tick-tack-toe or something like that. But the most important thing you have to do is learn one or more programming languages. c, c++ and probably java are the three most important languages you need to learn very very well.
Last edited by Ancient Dragon; Apr 22nd, 2008 at 12:27 am.
Don't PM me with questions -- you might get a nasty PM in response. If you have a question then post it in one of the forums.
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OMG Everybody wants to program gamesGame developers are a dime a dozen, so unless you are very very exceptional developer you should do something else.
At any event, how much programming experience do you have? None: Then spend a few years learning the trade and maybe you will be good enough to get into game development. Until then you can start out by making very simple games such as tick-tack-toe or something like that. But the most important thing you have to do is learn one or more programming languages. c, c++ and probably java are the three most important languages you need to learn very very well.
i have tried java also..didnt like it. this much i also know...either u go for c n c++ or JAVA
n i have decided i wil never doooo java..
rest......im not gonna make any tick tack toe..game.............
i wanna a kool guidance ..which help me to be a dedicated 3d programmer
i dont wanna end up with frustration...
welll well well........i am familiar...with programming!!!!!!!!!
dont take me as a new bie...in programming world...
im new bie in 3d programming world...ok??
rest this much guidance is not enough that dooo c++ huh
me too can give such kinda guidance to anyone...
thats nota expert touch...that nota expert help....!
so anyone there??? who really wanna guide..instead of pulling my leg
Do you teach in l33t-speak ?
l33t is against the forum rules.
Ancient Dragon wasn't pulling your leg, he gave the best advice he could give you, because you didn't tell us anything about your background. To be very honest: a title like "wanna be games developer - but donno wht 2 do? " suggests that you are 16 years old and have no experience in programming whatsoever. So AD's response is very good actually.
Now for your question. I suggest you start looking here. It has a lot of good books and internetsites if you want to start to program games.
l33t is against the forum rules.
Ancient Dragon wasn't pulling your leg, he gave the best advice he could give you, because you didn't tell us anything about your background. To be very honest: a title like "wanna be games developer - but donno wht 2 do? " suggests that you are 16 years old and have no experience in programming whatsoever. So AD's response is very good actually.
Now for your question. I suggest you start looking here. It has a lot of good books and internetsites if you want to start to program games.
>> in fact i teach some languages
Your writing style, or rather lack of writing even one compresensible sentence, suggests otherwise. Unless of course your native language is not English.
>>i know c & c++ (of course not everthing in them...n i havnt reach graphics level)
graphics is not part of either c or c++ languages.
There are lots of threads here about writing game engines and you should probably read many of them to get an idea of what all is involved. This one, for example, seems to be an interesting discussion.
Your writing style, or rather lack of writing even one compresensible sentence, suggests otherwise. Unless of course your native language is not English.
>>i know c & c++ (of course not everthing in them...n i havnt reach graphics level)
graphics is not part of either c or c++ languages.
There are lots of threads here about writing game engines and you should probably read many of them to get an idea of what all is involved. This one, for example, seems to be an interesting discussion.
Don't PM me with questions -- you might get a nasty PM in response. If you have a question then post it in one of the forums.
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graphics is not part of either c or c++ languages.
As a beginner/intermediate at programming, I've found that books are usually a much better learning resource that web tutorials (except maybe for w3schools.com, but that's web development only). So go buy books. You say you know C++. How well exactly? Are you up to speed with classes and pointers? If not, I started learning C++ from C++ for Dummies, by Stephen Randy Davis, though if you have some basic knowledge of C++, you may be able to skip that and learn as you go. I began basic game development from Beginning Game Programming, by John S. Harbour. That introduces you to some basic windows programming and then delves into DirectX. I'm currently making my way through Programming a Multiplayer FPS in DirectX, by Vaughn Young (btw, none of these authors have paid me anything). It covers a lot of ground but doesn't (and probably couldn't) delve in to every detail of what's going on. btw, if anyone knows a thing or two about DirectX - help please?
A lot of those resources should help you. That's pretty much all I've used (as well as documentation to help me along the way), and I'd say I'm a pretty decent game programmer-in-training.
I'm a student. If my statements seem too absolute, feel free to coat them with "In my opinion..." or "I believe...".
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>> in fact i teach some languages
Your writing style, or rather lack of writing even one compresensible sentence, suggests otherwise. Unless of course your native language is not English.
It clearly shows he's incapable of expressing himself properly in a language that's not his birth language (even worth if that's English), which makes it pretty much impossible for him to express himself properly in a programming language.
And that's not even taking into account that all decent documentation to programming languages and profession is written in English.
Of course we've never seen homework kiddos claiming to be teachers looking for assigments to give to their pupils either, this looks to be just another twist on that scenario.
As people are clearly allowed to attack me but I'm not allowed to defend myself, I no longer post to this site.
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