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C++ and scripting languages...
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I'm looking for a bit of advice. We're getting to the point in our game development where I need to start thinking how we're going to integrate scripting into the game engine. I was looking at Lua, but am also interested in what Perl or Python might be able to do for us. I wanted to see if anybody on DaniWeb has a strong opinion on what language is best for integration with C++. I'm looking for simplicity more than anything else. I want to be able to store scripts in our database, call them from within our C++ game engine, be able to pass arguments to them and be able to receive data back from them. I'd also like them to be able to call C++ functions if need be, in order to access data from our database.
Thanks very much for your opinions!!!
Thanks very much for your opinions!!!
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> I'm looking for simplicity more than anything else. I want to be able to store scripts in our
> database, call them from within our C++ game engine, be able to pass arguments to them
> and be able to receive data back from them. I'd also like them to be able to call C++
> functions if need be, in order to access data from our database.
python with the Boost.Python library.
http://www.boost.org/doc/libs/1_35_0...doc/index.html
> database, call them from within our C++ game engine, be able to pass arguments to them
> and be able to receive data back from them. I'd also like them to be able to call C++
> functions if need be, in order to access data from our database.
python with the Boost.Python library.
http://www.boost.org/doc/libs/1_35_0...doc/index.html
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