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Saving text manipulated data
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Join Date: Mar 2008
Posts: 7
Reputation:
Solved Threads: 0
Hello.
I have a small question/problem.
I have this text file:
I read it into an array in C#, but in my array I read it in as
Since this is a easyer way of manipulating with the data, but now I want to save the data to the text file.
I know the line number of my array, but that does not add up with the orginal file since I stripped som things
So my question is: How do I save the manipulated data so it fits with the orginal data?
My code looks like this:
If you dont understand my question/problem, please speak up
I have a small question/problem.
I have this text file:
C# Syntax (Toggle Plain Text)
// Test 0 0 0 0 15 15 7 // 0 end 1 1 1 30 25 25 240 240 -1 5 // 1 end
I read it into an array in C#, but in my array I read it in as
C# Syntax (Toggle Plain Text)
0 0 0 15 15 7 // 0 1 1 30 25 25 240 240 -1 5 // 1
Since this is a easyer way of manipulating with the data, but now I want to save the data to the text file.
I know the line number of my array, but that does not add up with the orginal file since I stripped som things
So my question is: How do I save the manipulated data so it fits with the orginal data?
My code looks like this:
C# Syntax (Toggle Plain Text)
string[] SaveMonsterLines = File.ReadAllLines(XMLfileLocation); SaveMonsterLines[linenumber] = "1 1 30 25 25 240 240 -1 5 // 1"; File.WriteAllLines(@"D:/output.txt", SaveMonsterLines);
If you dont understand my question/problem, please speak up
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Join Date: Mar 2008
Posts: 7
Reputation:
Solved Threads: 0
Now I got the saving text working by not removing any data from the text file so my array looks like this:
But now I ran into another problem
I have a image where I draw ellipses on with the coordinates from my text file (X: 15 Y: 15 and the 2: X: 25, Y: 25). It triggers on the paint event from the image
I also have a mouse down event on my image
I save all my ellipses in a list called
When I do mouse down I see if the mouse is over a ellipse. If it is it jumps to a specific line in my MonsterDataArray, but the problem is when I save all my ellipses in the list I dont take end, 0, // and the other things from my text with. I only take:
So when I jump to specific line in my array the line doesnt match up
Yeah im kinda lost here..
Here is the mouse down part:
Paint event:
And my checkif
Dont know if this makes any sense
There might be an easier soloution, but I dont know it
Its allmost the same problem as before, but in a diffrent context
C# Syntax (Toggle Plain Text)
// Test 0 0 0 0 15 15 7 // 0 end 1 1 1 30 25 25 240 240 -1 5 // 1 end
But now I ran into another problem
I have a image where I draw ellipses on with the coordinates from my text file (X: 15 Y: 15 and the 2: X: 25, Y: 25). It triggers on the paint event from the image
I also have a mouse down event on my image
I save all my ellipses in a list called
C# Syntax (Toggle Plain Text)
List<Rectangle> mapRectangleList = new List<Rectangle>();
When I do mouse down I see if the mouse is over a ellipse. If it is it jumps to a specific line in my MonsterDataArray, but the problem is when I save all my ellipses in the list I dont take end, 0, // and the other things from my text with. I only take:
C# Syntax (Toggle Plain Text)
1 0 30 25 25 240 240 -1 5 // Red Dragon 2 0 30 35 35 185 132 -1 10 // Golden Titan
So when I jump to specific line in my array the line doesnt match up
Yeah im kinda lost here..
Here is the mouse down part:
C# Syntax (Toggle Plain Text)
// Getting cursor position Point p = mapImage.PointToClient(Cursor.Position); for (int i = 0; i < mapRectangleList.Count; i++) { if (mapRectangleList[i].Contains(p)) { ellipseNum = i; break; } } // If ellipsenum is over a ellipse if (ellipseNum > -1) { MessageBox.Show(Convert.ToString(ellipseNum)); displayLine(ellipseNum); } else { // Else show alert MessageBox.Show("Not currently over any ellipse"); }
Paint event:
C# Syntax (Toggle Plain Text)
// Open the data file (msbr = monsterSetBaseRead) StreamReader msbr = new StreamReader(new FileStream(@XMLmonsterSetBaseLocation, FileMode.Open)); // Reading all data while ((MapMonsterSetBaseData = msbr.ReadLine()) != null) { // Splitting data into TxtPiecesMap[] String[] TxtPiecesMap = MapMonsterSetBaseData.Split('\t'); // Checking if data is a correct monster checkIf(MapMonsterSetBaseData); // If it is then continue if (checkIfStatus == true) { // Getting the x and y cord MapXCord = Convert.ToInt16(TxtPiecesMap[3]) * 2; MapYCord = Convert.ToInt16(TxtPiecesMap[4]) * 2; // Creating grapic Graphics g = e.Graphics; // Creating rectangle with cords from coordinates Rectangle r = new Rectangle(MapXCord, MapYCord, 6, 6); // Drawing ellipse on map g.DrawEllipse(Pens.Gold, r); // Adding data for ToolTips and Rectangles lists mapRectangleList.Add(r); }
And my checkif
C# Syntax (Toggle Plain Text)
private void checkIf(string data) { // If monster string is correct if (data != "" && data.Length != 3 && data != "end" && data.Substring(0, 1) != "/" && data.Length != 1) { // Passes checkIfStatus = true; } else { // Failed checkIfStatus = false; } }
Dont know if this makes any sense
There might be an easier soloution, but I dont know it
Its allmost the same problem as before, but in a diffrent context
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