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Math and Physics in video games

  #1  
May 20th, 2008
Hey,

I'm doing a school project on how math and physics are used in video games, and I'm trying to find things that I could talk about. The main idea I have right now is how trig is used to calculate the changes in x and y values of an object based on its speed and direction to get full circular movement, but I can't really think of much else worth talking about that I really understand. I thought of gravity/friction, but that's a bit simple (just adding or subtracting a value to the x or y values of a velocity). I suppose I could also talk about collision detection, but that's also a bit simple (at least simple 2D collision detection to the degree that I understand it).

So I was jsut wondering if anyone had any ideas for things I could talk about. Try and keep them from being too complex if possible.

Thanks to anyone that helps!
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Re: Math and Physics in video games

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May 24th, 2008
Two areas you could talk about is how mathematics is used to determine shadows and movement of the camera. Read up on Projection Matrices and the Phong Model as a starting point.

It sounds like a very interesting project. Good luck and enjoy
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Re: Math and Physics in video games

  #3  
May 31st, 2008
Get a good book on maths vectors algebra if you want to understand the concepts, go to www.flazx.com you will find many books there . All these , gravity , acceleration , reflection are all implemented using vectors (2D in screen Space OR 3D) and as "Darkagn" said in his post "Projection Matrices " I think you should talk about Transformation using Matrices thats for match, for physics huu... simple linear motion just (s=ut+1/2 *a*t*t) just talk about how you can use them. Well If you know about light and shading models(phong or Gourad)
then you have lots of topics to talk about .


Good Luck
Last edited by i_Robot : May 31st, 2008 at 4:13 am.
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