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Best programing language for games
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Hi every one! I'm new here, just finished my registration!I know a little of c++ and I'm starting a project for a game of the new generation of games...
like Gears of Wars or Bioshock but I'm feeling a little lost!
And I wanted to ask what is the best programing language for games?
Because I'm worried that I can't do the programing of that kind of game only with c++!
And if some want to give me some more advices about game development I will be pleased to read it!
Thanks for the time you lost reading this!
Last edited by DarckHalf; Jun 12th, 2008 at 8:00 am.
You can go with Java or VC++ may be.
Read this thread, it has a lot of usefull info in it
Now for the part you won't like:
To make a game like bioshock, you would need to be an C++ expert (seriously: EXPERT). Plus you'd need a team of (lucky guess: ) a few hundred people.
If you really want to make somesort of game, I would suggest you start of with a kind of cardgame. They are reasonably easy to program, although even this is quite a challenge for a lot of people.
If you want to create 3d games like bioshock you'll have to get an education in game-programming.
Good luck!
Now for the part you won't like:
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I know a little of c++ and I'm starting a project for a game of the new generation of games...
like Gears of Wars or Bioshock
If you really want to make somesort of game, I would suggest you start of with a kind of cardgame. They are reasonably easy to program, although even this is quite a challenge for a lot of people.
If you want to create 3d games like bioshock you'll have to get an education in game-programming.
Good luck!
Last edited by niek_e; Jun 13th, 2008 at 5:14 am.
Great games use great game engines such as OpenGL or DirectX. Those do all the really hard work and let you concentrate your efforts on the game, sound and graphics. Yes, you have to be an expert on all those fields. You can't possibly code a good game without being a very good graphics designer, or know someone who is.
Don't PM me with questions -- you might get a nasty PM in response. If you have a question then post it in one of the forums.
Gears of War had 32 people JUST on programming (12 were listed under "Unreal Engine Programmers"). In total, around 150 people from Epic Games alone worked on the game.
Bioshock (surprisingly to me), had less, around 24 programmers listed in the credits. I was too lazy to count all of the people.
In short, it would take a miracle for even you and five friends to make a game like Bioshock or Gears of War on your own. Remember - its 20-30 people just programming. The other 100 or so people design the levels, make the 3D models, write the story, record the sound, etc. W/o all that your game wouldn't be all that fun, regardless of how well its programmed.
Not to crush your spirits though... you could still continue/start to learn DirectX and work on some more basic projects, or, prepare for a career in game programming (which, fyi, i don't have experience in).
Bioshock (surprisingly to me), had less, around 24 programmers listed in the credits. I was too lazy to count all of the people.
In short, it would take a miracle for even you and five friends to make a game like Bioshock or Gears of War on your own. Remember - its 20-30 people just programming. The other 100 or so people design the levels, make the 3D models, write the story, record the sound, etc. W/o all that your game wouldn't be all that fun, regardless of how well its programmed.
Not to crush your spirits though... you could still continue/start to learn DirectX and work on some more basic projects, or, prepare for a career in game programming (which, fyi, i don't have experience in).
I'm a student. If my statements seem too absolute, feel free to coat them with "In my opinion..." or "I believe...".
That's because Bioshock probably built more heavily on existing software and libraries, so required less people.
You could do it with a smaller team, you'd just take FAR longer.
And you'd need FAR more skill per team member. Think about putting a dozen people like Bjarne Stroustrup, Joshua Bloch, and people like that on a team rather than pulling open a can of college grads and giving them an introductory course in C++ and DirectX to build most of the system.
You could do it with a smaller team, you'd just take FAR longer.
And you'd need FAR more skill per team member. Think about putting a dozen people like Bjarne Stroustrup, Joshua Bloch, and people like that on a team rather than pulling open a can of college grads and giving them an introductory course in C++ and DirectX to build most of the system.
As people are clearly allowed to attack me but I'm not allowed to defend myself, I no longer post to this site.
C++ is the industry standard for engine programming, but a lot of heavy lifting is done by scripting languages like Lua and Python. Also, if you're thinking of web-based games, then you might look at actionscript.
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Join Date: Jun 2008
Posts: 4
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Hi every one! I'm new here, just finished my registration!
I know a little of c++ and I'm starting a project for a game of the new generation of games...
like Gears of Wars or Bioshock but I'm feeling a little lost!
And I wanted to ask what is the best programing language for games?![]()
Because I'm worried that I can't do the programing of that kind of game only with c++!
And if some want to give me some more advices about game development I will be pleased to read it!
![]()
Thanks for the time you lost reading this!
regards
rupak
<snipped false signature>
Last edited by Ancient Dragon; Jul 4th, 2008 at 10:51 am. Reason: snipped false signature
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hi am am rupak from india, i heard that java script is good for games
regards
rupak
<snipped false signature>
As for JavaScript, I don't know any games that were written in JavaScript alone (like, actual games with sprites, not text-based games). It may be possible to make a game with AJAX, but I don't know if that's ever been done. I do know that Java can and is used to make certain browser-based games like Runescape, but I doubt any retail console games or PC games of the same standard were written in Java, and definitely not in JavaScript.
Last edited by Ancient Dragon; Jul 4th, 2008 at 10:50 am. Reason: snipped false signature in quoted post
I'm a student. If my statements seem too absolute, feel free to coat them with "In my opinion..." or "I believe...".
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Join Date: Aug 2007
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You can write sprite-based RPGs in Javascript, one guy even made a (slow) 3D chess game in JS.
C++ is the preferred language for games, mainly for it's speed and efficiency.
C++ is the preferred language for games, mainly for it's speed and efficiency.
Don't yell at me if I'm wrong - I'm thirteen. :)
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