Double buffering with graphics.h

Please support our C++ advertiser: Intel Parallel Studio Home
Reply

Join Date: Jun 2008
Posts: 5
Reputation: Nashy is an unknown quantity at this point 
Solved Threads: 0
Nashy Nashy is offline Offline
Newbie Poster

Double buffering with graphics.h

 
0
  #1
Jun 21st, 2008
Hi people,

who know how to use double buffering in graphics.h library?
I have some problems with blinking, so I would like first write objects to
bitmap and than to screen.

Can anybody help me?
Reply With Quote Quick reply to this message  
Join Date: Aug 2005
Posts: 15,343
Reputation: Ancient Dragon has a reputation beyond repute Ancient Dragon has a reputation beyond repute Ancient Dragon has a reputation beyond repute Ancient Dragon has a reputation beyond repute Ancient Dragon has a reputation beyond repute Ancient Dragon has a reputation beyond repute Ancient Dragon has a reputation beyond repute Ancient Dragon has a reputation beyond repute Ancient Dragon has a reputation beyond repute Ancient Dragon has a reputation beyond repute Ancient Dragon has a reputation beyond repute 
Solved Threads: 1460
Team Colleague
Featured Poster
Ancient Dragon's Avatar
Ancient Dragon Ancient Dragon is online now Online
Still Learning

Re: Double buffering with graphics.h

 
0
  #2
Jun 21st, 2008
graphics.h (Turbo C) is something like 20 years old (1987 or so) -- produced long long before the invention of GUI windows and double buffering.
Last edited by Ancient Dragon; Jun 21st, 2008 at 10:32 am.
Don't PM me with questions -- you might get a nasty PM in response. If you have a question then post it in one of the forums.
Reply With Quote Quick reply to this message  
Reply

This thread is more than three months old.
Perhaps start a new thread instead?
Message:


Thread Tools Search this Thread



About Us | Contact Us | Advertise | DaniWeb | Acceptable Use Policy | RSS Feed

©2003 - 2009 DaniWeb® LLC