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Join Date: Oct 2007
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Company: Blue Castle Games
Position: AUDIO SOFTWARE ENGINEER – ACTION
Location: Burnaby/Vancouver, BC
Salary: Competitive salary based on skills and experience. | Job Type: Full Time | Job On Premises?: Yes
BLUE CASTLE GAMES (www.bluecastlegames.com) is a full-service, multi-project and multi-platform 3rd party developer located in Vancouver, Canada. The studio was formed in 2005, fulfilling the desire to start a company where creativity, experience and hard work come together to create outstanding games. We are currently a 100 plus-person studio with plans to expand to 150+ in 2008. In its short tenure, Blue Castle has already developed and shipped The BIGS (published by 2K Sports in June 2007) on PS3, 360, PS2, PSP and Wii. We are well underway on three new projects - an unannounced Action title and two Sports titles.
Consequently, we are seeking out an Audio Software Engineer to work on our Action title to be released on multiple platforms.
An Intermediate Audio Software Engineer's role is multi-faceted. He/she regularly and frequently interacts with multiple technical and creative staff while developing and maintaining audio tools, technology and integration for a game title. While broad, an Audio Software Engineer will also have the opportunity to focus and specialize on specific audio features. This role strongly favours a balance of technical prowess and a critical ear for audio aesthetics.
RESPONSIBILITIES:
• Design, develop and maintain cutting-edge audio tools for artists, scalable workflows and data pipelines
• Design, develop and own core features of audio technology
• Work directly with Sound Artists and Audio Software Engineers on your team and across the studio to advance audio technology
• Work directly with other Software Engineers to integrate audio technology into the game
REQUIREMENTS:
• 4+ years experience with C++ programming; 2+ directly related to video games; 1+ specifically pertaining to video game audio programming
• Minimum of 2 shipped AA/AAA titles; 1+ directly credited as working on the audio software engineering component of the game
• Solid understanding of the audio development workflow - from content creation suites to data pipelines and run-time system integration
• Solid understanding of multi-threaded applications, multi-platform development and multi-title technology planning
• Experience with DirectSound, XAudio, Multistream or equivalent audio technologies
• Excellent problem solving and analytical skills with attention to detail
• Team player with a positive attitude and strong work ethic
• Able to effectively communicate with both technical and creative team members verbally and in writing
• Bachelor's degree in Computer Science, a related field or equivalent experience
• Valuable asset: Highly astute sense of audio aesthetics
• Valuable asset: SQL database mining and schema design
• Valuable asset: Real-time DSP programming experience
To apply for this position, please click on the given URL or send application to the given email address.
We thank all applicants for applying, however, only those selected for an interview will be contacted.
Consequently, we are seeking out an Audio Software Engineer to work on our Action title to be released on multiple platforms.
An Intermediate Audio Software Engineer's role is multi-faceted. He/she regularly and frequently interacts with multiple technical and creative staff while developing and maintaining audio tools, technology and integration for a game title. While broad, an Audio Software Engineer will also have the opportunity to focus and specialize on specific audio features. This role strongly favours a balance of technical prowess and a critical ear for audio aesthetics.
RESPONSIBILITIES:
• Design, develop and maintain cutting-edge audio tools for artists, scalable workflows and data pipelines
• Design, develop and own core features of audio technology
• Work directly with Sound Artists and Audio Software Engineers on your team and across the studio to advance audio technology
• Work directly with other Software Engineers to integrate audio technology into the game
REQUIREMENTS:
• 4+ years experience with C++ programming; 2+ directly related to video games; 1+ specifically pertaining to video game audio programming
• Minimum of 2 shipped AA/AAA titles; 1+ directly credited as working on the audio software engineering component of the game
• Solid understanding of the audio development workflow - from content creation suites to data pipelines and run-time system integration
• Solid understanding of multi-threaded applications, multi-platform development and multi-title technology planning
• Experience with DirectSound, XAudio, Multistream or equivalent audio technologies
• Excellent problem solving and analytical skills with attention to detail
• Team player with a positive attitude and strong work ethic
• Able to effectively communicate with both technical and creative team members verbally and in writing
• Bachelor's degree in Computer Science, a related field or equivalent experience
• Valuable asset: Highly astute sense of audio aesthetics
• Valuable asset: SQL database mining and schema design
• Valuable asset: Real-time DSP programming experience
To apply for this position, please click on the given URL or send application to the given email address.
We thank all applicants for applying, however, only those selected for an interview will be contacted.
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