| | |
c++ compilers
Please support our C++ advertiser: Intel Parallel Studio Home
![]() |
I want to make a real time 3d aquarium. procedural animation. What compiler should i use?
hopefully not to expensive. Dev C++ is free but don't know if i need more than that.
i was thinkin about visual c++ What about service packs that i read about i don't want to purchase a compiler only to find out i am missing something
BattlingMaxo
hopefully not to expensive. Dev C++ is free but don't know if i need more than that.
i was thinkin about visual c++ What about service packs that i read about i don't want to purchase a compiler only to find out i am missing something
BattlingMaxo
It depends partially on the graphics interface you intend to use. OpenGL works equally well on a gcc-based compiler as a Microsoft-based one, but if you're planning on using DirectX, the most simple route would be to use Visual C++.
And yes, before you start using your compiler/IDE of choice, make sure you have all the latest updates and service packs installed (for both the compiler and the operating system) to ensure the highest performance and stability possible.
And yes, before you start using your compiler/IDE of choice, make sure you have all the latest updates and service packs installed (for both the compiler and the operating system) to ensure the highest performance and stability possible.
"Technological progress is like an axe in the hands of a pathological criminal."
>>I want to make a real time 3d aquarium'
Not possible on MS-Windows because the os is not a real-time os.
When you buy VC++ compiler you get all the present and future service packs that they produce for that compiler.
I would imagine you can write your program with any modern 32-bit compiler. OpenGL might be a good (and free) graphics library and, as far as I know, works with most compilers.
Not possible on MS-Windows because the os is not a real-time os.
When you buy VC++ compiler you get all the present and future service packs that they produce for that compiler.
I would imagine you can write your program with any modern 32-bit compiler. OpenGL might be a good (and free) graphics library and, as far as I know, works with most compilers.
Don't PM me with questions -- you might get a nasty PM in response. If you have a question then post it in one of the forums.
•
•
Join Date: Feb 2008
Posts: 17
Reputation:
Solved Threads: 2
The New CodeBlocks 8.02 has Good Support to Both DirectX & OpenGL,It has an inbuilt Template to start of your DirectX Projects,
Download it from here...
www.codeblocks.org
Download it from here...
www.codeblocks.org
![]() |
Similar Threads
- learning C, working around code for different compilers (C)
- C++ Compilers (C++)
- compilers in C (C++)
- compilers for c++ (C++)
Other Threads in the C++ Forum
- Previous Thread: MySQL result set and time.h
- Next Thread: object as parameter vs object method
| Thread Tools | Search this Thread |
api array based binary bitmap c++ c/c++ calculator char char* class classes code coding compile console conversion count database delete deploy desktop developer directshow dll download dynamic dynamiccharacterarray email encryption error file forms fstream function functions game givemetehcodez google graph gui homeworkhelp iamthwee ifstream input int java lib linkedlist linker linux list loop looping loops map math matrix memory multiple news node number numbertoword output pointer problem program programming project python random read recursion recursive reference return rpg sorting string strings temperature template templates test text text-file tree unix url variable vector video visualstudio win32 windows winsock word wordfrequency wxwidgets






