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Linked List help
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The program compiles but is not run right can somebody help plz? There are two parts a class and a main.
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java Syntax (Toggle Plain Text)
public class LinkedList56 { private class node{ int data; node next; } //create an empty linked list public LinkedList56(){ first = null; } //return true if the list is empty, otherwise return false public boolean empty(){ if(first == null){ return true; } else return false; } //insert a value x at the end public void InsertAtEnd(LinkedList56 x, int a){ //create new node node q = new node(); node p = new node(); q.data = a; q.next = null; //empty list if(first == null){ first = q; } //list is not empty else p = first; while(p.next != null){ p = p.next; } p.next = q; } //if value x is in the list, romove x public void Delete(int a){ node pointer = new node(); node doublepointer = new node(); pointer = first; doublepointer = pointer.next; while(doublepointer.data != a){ pointer = doublepointer.next; //preptr = preptr.next; doublepointer = doublepointer.next; } pointer = doublepointer.next; } //Display the data values in the linked list public void Display(){ System.out.println(); } //pointer to the first node in the list private node first; }
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java Syntax (Toggle Plain Text)
public class Program2 { public static void main(String[] args)throws Exception{ LinkedList56 x = new LinkedList56(); for(int a = 1; a < 10; a++){ if((a%2 == 0)){ x.InsertAtEnd(x,a); x.Display(); x.Delete(2); System.out.println("list after deleting 2:"); x.Display(); x.Delete(6); System.out.println("list after deleting 6:"); x.Display(); if(!x.empty()){ System.out.println("List is not empty"); } } } } }
Thought it would be easier if we all chipped in and helped you out but it would beat the actual purpose of learning things.
If you are still in the stages of developing your programs in a text editor, litter your program with log statements at appropriate places and find the point wherein the program starts behaving in an unexpected manner. If using an IDE like Eclipse, debug your application and inspect the variables at run time. Guesswork should not be the approach here...
If you are still in the stages of developing your programs in a text editor, litter your program with log statements at appropriate places and find the point wherein the program starts behaving in an unexpected manner. If using an IDE like Eclipse, debug your application and inspect the variables at run time. Guesswork should not be the approach here...
Last edited by ~s.o.s~; Aug 29th, 2008 at 12:04 am.
I don't accept change; I don't deserve to live.
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