| | |
URGENT Help Needed With TicTacToe Application Source Code!!!
![]() |
Hi,
I'm in URGENT need of anyone who can help me with the following TicTacToe code. When you run it, it lets you click a box. When you click a box, X appears. The, when it's O's player's turn, it will not print an O.
Thanks!
C++
I'm in URGENT need of anyone who can help me with the following TicTacToe code. When you run it, it lets you click a box. When you click a box, X appears. The, when it's O's player's turn, it will not print an O.
Java Syntax (Toggle Plain Text)
import javax.swing.*; import java.awt.*; import java.awt.event.*; class TicTacToe extends JFrame implements ActionListener { public String play = "X's turn."; public String one1 = " "; public String two2 = " "; public String three3 = " "; public String four4 = " "; public String five5 = " "; public String six6 = " "; public String seven7 = " "; public String eight8 = " "; public String nine9 = " "; public boolean xTurn = true; JButton one = new JButton(one1); JButton two = new JButton(two2); JButton three = new JButton(three3); JButton four = new JButton(four4); JButton five = new JButton(five5); JButton six = new JButton(six6); JButton seven = new JButton(seven7); JButton eight = new JButton(eight8); JButton nine = new JButton(nine9); JLabel status = new JLabel(play); public TicTacToe() { super("Tic-Tac-Toe"); setSize(200,200); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); Container contentArea = getContentPane(); GridBagLayout flowManager = new GridBagLayout(); GridBagConstraints pos = new GridBagConstraints(); contentArea.setLayout(flowManager); one.addActionListener(this); two.addActionListener(this); three.addActionListener(this); four.addActionListener(this); five.addActionListener(this); six.addActionListener(this); seven.addActionListener(this); eight.addActionListener(this); nine.addActionListener(this); pos.gridx=0; pos.gridy=0; contentArea.add(one,pos); pos.gridx=1; pos.gridy=0; contentArea.add(two,pos); pos.gridx=2; pos.gridy=0; contentArea.add(three,pos); pos.gridx=0; pos.gridy=1; contentArea.add(four,pos); pos.gridx=1; pos.gridy=1; contentArea.add(five,pos); pos.gridx=2; pos.gridy=1; contentArea.add(six,pos); pos.gridx=0; pos.gridy=2; contentArea.add(seven,pos); pos.gridx=1; pos.gridy=2; contentArea.add(eight,pos); pos.gridx=2; pos.gridy=2; contentArea.add(nine,pos); pos.gridx=1; pos.gridy=3; contentArea.add(status,pos); setContentPane(contentArea); } public void actionPerformed(ActionEvent event) { //O's Turn: if(!(xTurn) && play=="O's turn." && event.getSource()==one){ one.setText("O"); xTurn=true; status.setText("X's turn."); } else if(!(xTurn) && play=="O's turn." && event.getSource()==two){ two.setText("O"); xTurn=true; status.setText("X's turn."); } else if(!(xTurn) && play=="O's turn." && event.getSource()==three){ three.setText("O"); xTurn=true; status.setText("X's turn."); } else if(!(xTurn) && play=="O's turn." && event.getSource()==four){ four.setText("O"); xTurn=true; status.setText("X's turn."); } else if(!(xTurn) && play=="O's turn." && event.getSource()==five){ five.setText("O"); xTurn=true; status.setText("X's turn."); } else if(!(xTurn) && play=="O's turn." && event.getSource()==six){ six.setText("O"); xTurn=true; status.setText("X's turn."); } else if(!(xTurn) && play=="O's turn." && event.getSource()==seven){ seven.setText("O"); xTurn=true; status.setText("X's turn."); } else if(!(xTurn) && play=="O's turn." && event.getSource()==eight){ eight.setText("O"); xTurn=true; status.setText("X's turn."); } else if(!(xTurn) && play=="O's turn." && event.getSource()==nine){ nine.setText("O"); xTurn=true; status.setText("X's turn."); } //X's turn if(xTurn && play=="X's turn." && event.getSource()==one){ one.setText("X"); xTurn=false; status.setText("O's turn."); } else if(xTurn && play=="X's turn." && event.getSource()==two){ two.setText("X"); xTurn=false; status.setText("O's turn."); } else if(xTurn && play=="X's turn." && event.getSource()==three){ three.setText("X"); xTurn=false; status.setText("O's turn."); } else if(xTurn && play=="X's turn." && event.getSource()==four){ four.setText("X"); xTurn=false; status.setText("O's turn."); } else if(xTurn && play=="X's turn." && event.getSource()==five){ five.setText("X"); xTurn=false; status.setText("O's turn."); } else if(xTurn && play=="X's turn." && event.getSource()==six){ six.setText("X"); xTurn=false; status.setText("O's turn."); } else if(xTurn && play=="X's turn." && event.getSource()==seven){ seven.setText("X"); xTurn=false; status.setText("O's turn."); } else if(xTurn && play=="X's turn." && event.getSource()==eight){ eight.setText("X"); xTurn=false; status.setText("O's turn."); } else if(xTurn && play=="X's turn." && event.getSource()==nine){ nine.setText("X"); xTurn=false; status.setText("O's turn."); } } public static void main(String[] args) { TicTacToe eg = new TicTacToe(); } }
Thanks!
C++
![]() |
Similar Threads
- Image Editor Source code in C# windows application whose work like MS Paint (ASP.NET)
- News Story: Kraken bot cracked open to reveal source code (Network Security)
Other Threads in the Java Forum
- Previous Thread: Problem in finding out an array
- Next Thread: 4Q i cannot find in my book
| Thread Tools | Search this Thread |
actuate add android api applet application applications array arrays automation balls bank binary bluetooth business chat class clear client code codesnippet collections component database defaultmethod development dice digit dragging ebook eclipse equation error event formatingtextintooltipjava fractal functiontesting game givemetehcodez graphics gui health hql html hyper ide idea image infinite int integer invokingapacheantprogrammatically j2me java javame javaprojects jni jpanel julia linux list main map method methods mobile myregfun mysql netbeans nonstatic openjavafx parameter pearl php problem program project recursion repositories scanner scrollbar server set sms sort sorting spamblocker sql sqlserver state storm string sun superclass swing swt thread threads tree windows






