DirectX question: Using DirectDraw vs. Direct3D

Please support our C++ advertiser: Intel Parallel Studio Home
Reply

Join Date: Sep 2008
Posts: 16
Reputation: Dinomike1000 is an unknown quantity at this point 
Solved Threads: 0
Dinomike1000 Dinomike1000 is offline Offline
Newbie Poster

DirectX question: Using DirectDraw vs. Direct3D

 
0
  #1
Sep 22nd, 2008
I have been working through the book Windows Game Programming for Dummies and so far it has been excellent. I am about half way through the book and I am planning on finishing.

However, the books is from 2002 and it uses DirectDraw7 for the graphics component of DirectX. It is my understanding that DirectDraw has been depreciated and that now Direct3D is used for both 3D and 2D graphics.

So the question is:

If I want to make a 2D game, would it be better to use DirectDraw or Direct3D. Also, how similar are the syntaxes between the two (ie: would I have to learn how to work with a lot of new classes if I were to learn Direct3D. Finally, does DirectDraw have better performace due to less overhead that Direct3D, or is this not the case.


Thanks,

Mike
Reply With Quote Quick reply to this message  
Reply

This thread is more than three months old.
Perhaps start a new thread instead?
Message:



Other Threads in the C++ Forum
Thread Tools Search this Thread



Tag cloud for C++
About Us | Contact Us | Advertise | DaniWeb | Acceptable Use Policy | RSS Feed

©2003 - 2009 DaniWeb® LLC