Simulating 30° with 45° images/tiles

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Simulating 30° with 45° images/tiles

 
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  #1
Dec 16th, 2004
Hello there.

I'm currently trying to write a Final Fantasy Tactics-type game and I'm wondering if there is a simple way to simulate a 30° (isometric) view of an image or tiles which are 45° (oblique).
Here is a simple outline of what I want to do:
http://hungrytech.com/publicgfx/45and30.png

I've searched and searched the internet for a solution but I have found none. I'm trying to avoid using DirectX or OpenGL, because it just confuses me. Keep in mind that I am only 14, and I haven't learned these complicated concepts. I even have trouble with parabolas at school.

Anyway, I'm quite new to C#, and I've just switched from Visual Basic about a month ago. I've already succeeded in making a very buggy and almost-illogical web browser... It does not open HTML files, but instead, I've created a very inefficient language called NEML.
Just download and see for yourself.
A sample of the structure of NEML code can be found here.

Well, I've gone off-topic, but I hope someone can help me out a little.

Regards,
Kevin
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Re: Simulating 30° with 45° images/tiles

 
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  #2
Feb 11th, 2005
This dude seems to have a good tutorial on makeing isometric tiles

http://www.angelfire.com/rpg2/vertex..._tutorial.html

Theres no real reson to do make the tiles isometric as it runs, so its better to do what this guy does really and make your tiles isometric and then save em
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Re: Simulating 30° with 45° images/tiles

 
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  #3
Feb 11th, 2005
Thanks, Paul. That really helps. :cheesy:
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Re: Simulating 30° with 45° images/tiles

 
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Feb 13th, 2005
Thats ok, Happy to help
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