•
•
•
•
What is DaniWeb IT Discussion Community?
You're currently browsing the Game Development section within the Software Development category of DaniWeb, a massive community of 427,843 software developers, web developers, Internet marketers, and tech gurus who are all enthusiastic about making contacts, networking, and learning from each other. In fact, there are 3,778 IT professionals currently interacting right now! Registration is free, only takes a minute and lets you enjoy all of the interactive features of the site.
Please support our Game Development advertiser: Programming Forums
Views: 5424 | Replies: 14
![]() |
•
•
Join Date: Dec 2004
Posts: 10
Reputation:
Rep Power: 4
Solved Threads: 0
Excuse me, but I'm a newbie.
I have 2 years worth of learning in Borland C++ 5.0 and know a touch of programming in C++ and OOP Programming, as well as file handling.
My main concern in starting this thread, is to humbly ask anyone, to give (PLEASE!) a step-by-step procedure on how to combat the Error: BGI Directive not supported under Windows error. This is with regard to a project for school, and I urgently need to know how to compile with the #^#^$ graphics.h file, so I can proceed with further debugging my code. I'll be grateful if anyone will.
Best wishes,
Me. :mrgreen: :o
I have 2 years worth of learning in Borland C++ 5.0 and know a touch of programming in C++ and OOP Programming, as well as file handling.
My main concern in starting this thread, is to humbly ask anyone, to give (PLEASE!) a step-by-step procedure on how to combat the Error: BGI Directive not supported under Windows error. This is with regard to a project for school, and I urgently need to know how to compile with the #^#^$ graphics.h file, so I can proceed with further debugging my code. I'll be grateful if anyone will.
Best wishes,
Me. :mrgreen: :o
•
•
•
•
Error: BGI Directive not supported under Windows
http://sales.carina-e.com
no www
no nonsense
coming soon to a pc near you! :cool:
no www
no nonsense
coming soon to a pc near you! :cool:
•
•
Join Date: Nov 2004
Location: Netherlands
Posts: 5,752
Reputation:
Rep Power: 18
Solved Threads: 199
•
•
Join Date: Dec 2004
Posts: 10
Reputation:
Rep Power: 4
Solved Threads: 0
•
•
•
•
Wow, you've been using Borland C++ for 2 years and you still have only "a touch of programming"?
Uh-huh, sorry. You know what they say, programming is a big ocean. You might say I've learned quite a bit(not a touch, if you find that offensive, woah :o
), enough to help me wade through.•
•
•
•
This is a common error in graphics code so dont worry about it! it wont work in a 32 bit program (windows for example) so you will have to use the Windows GUI code or OpenGL/DirectX or any 32 bit graphics library.
)Immensely grateful for any help.
Me :mrgreen: :rolleyes:
Oh, and by the way, I use Borland C++ 5.0, NOT the Turbo version, and I work in Windows XP.
Thanks again.
•
•
Join Date: Nov 2004
Location: Netherlands
Posts: 5,752
Reputation:
Rep Power: 18
Solved Threads: 199
You may first want to look in the manuals for BC5. They're quite complete and contain a lot of information on how to actually use the environment and set all the options...
There's way too much to OpenGL and DirectX to explain it all here, pick up a good tutorial (I love books
) and work through that. Libraries have been written full on the subject but you will want to start small.
There's way too much to OpenGL and DirectX to explain it all here, pick up a good tutorial (I love books
) and work through that. Libraries have been written full on the subject but you will want to start small. •
•
Join Date: Dec 2004
Posts: 10
Reputation:
Rep Power: 4
Solved Threads: 0
Well...gee..uh...thanks...that flew right over my head. :!:
In a previous (though locked) thread (yup...here), one of the guys said "Change the linked options to dos". Now I assume that's for Turbo C++.
I repeat my question, could someone, please, try and break down in English, the step-by-step procedure to make BGI Graphics supportable in Windows? Please? Could someone give me the Windows equivalent of the above tip?
Thanks for your quick replies though. I appreciate it.
Have yourself a merry little Christmas.
Me. :mrgreen: :rolleyes: :p
(gotta love those emoticons)
In a previous (though locked) thread (yup...here), one of the guys said "Change the linked options to dos". Now I assume that's for Turbo C++.
I repeat my question, could someone, please, try and break down in English, the step-by-step procedure to make BGI Graphics supportable in Windows? Please? Could someone give me the Windows equivalent of the above tip?
Thanks for your quick replies though. I appreciate it.
Have yourself a merry little Christmas.
Me. :mrgreen: :rolleyes: :p
(gotta love those emoticons) •
•
Join Date: Nov 2004
Location: Netherlands
Posts: 5,752
Reputation:
Rep Power: 18
Solved Threads: 199
•
•
Join Date: Dec 2004
Posts: 10
Reputation:
Rep Power: 4
Solved Threads: 0
It just turned Christmas half-an-hour ago!
HAPPY LORD JESUS' 2004th BIRTHDAY ANNIVERSARY!
HAPPY KRIS KRINGLE DAY!
OK, I'm getting desperate. Thanks for your help, jwenting, but could you (or someone) please tell me how to compile-edit-execute in Borland C++ in DOS Mode? I mean, do you have to use the Command Prompt, or something? How do you 'change the linker options to DOS' in Windows XP, when there's no Borland C++ equivalent to do it? Please help. Need help. The bgidemo.c file works on my compu, why not the rest I'm trying to make?
Keep in mind, I'm a newbie.
Once again, HAPPY WEEK BEFORE NEW YEAR'S!
Me :mrgreen: :rolleyes:
HAPPY LORD JESUS' 2004th BIRTHDAY ANNIVERSARY!
HAPPY KRIS KRINGLE DAY!
OK, I'm getting desperate. Thanks for your help, jwenting, but could you (or someone) please tell me how to compile-edit-execute in Borland C++ in DOS Mode? I mean, do you have to use the Command Prompt, or something? How do you 'change the linker options to DOS' in Windows XP, when there's no Borland C++ equivalent to do it? Please help. Need help. The bgidemo.c file works on my compu, why not the rest I'm trying to make?
Keep in mind, I'm a newbie.
Once again, HAPPY WEEK BEFORE NEW YEAR'S!
Me :mrgreen: :rolleyes:
have a look in the manual. It should be an option (command line) for the LINKER / COMPILER. something like a 16bit or a DOS flag. DJGPP compiles 16 bit code perfectly, although you would have to use THEIR graphics lib, which i think it not too hard
http://sales.carina-e.com
no www
no nonsense
coming soon to a pc near you! :cool:
no www
no nonsense
coming soon to a pc near you! :cool:
![]() |
•
•
•
•
•
•
•
•
DaniWeb Game Development Marketplace
•
•
•
•
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
•
•
•
•
advertising ajax asp beta blogging browser business code console debugging development firefox game games google graphics hardware intel internet linux marketing microsoft mozilla msdn news nintendo playstation programming ps3 revenue rss search security software sony stocks sun technology video video game vista w3c web web development wii wiki windows xbox 360 xml yahoo
- Previous Thread: graphic.h
- Next Thread: Simulating 30° with 45° images/tiles



Linear Mode