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Software / programmer / collaborator for authoring 'action' (real time) IF games?

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Software / programmer / collaborator for authoring 'action' (real time) IF games?

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Nov 28th, 2008
Looking for software, or a collaborator, to implement an action style IF (text-based) game, or, hopefully, produce a new type of IF-authoring program which features libraries of material types, physical laws and a broad range of links between the interface (player) and the game world to produce a unique type of interactive environment where authors can quickly write up an environment (say, a room), define its contents and structures, and immediately interact with things by having all those rules pre-programmed.
That is, with every game entity in the world tracked at each unit of time (second) similarly to modern FP games.
Something that, with the hard work of programming done, can be used to make a more immersive game that will appeal to those who prefer simple actions and simple keyboard inputs working on top of a complicated world environment ... I suppose that its like playing a 3d game blindfold, but I imagine it being highly immersive ... or at least a good way to improve typing speed!

Are you looking for a designer? (copied from another post)
I am interested in producing an action based game for people who like that style within a text setting.
My concept work and design ideas lead me to believe great action games can be produced this way.
My needs for the program are: time-based (real time) features; effective interaction (i.e. movement) between areas (rooms) for all characters; implementing laws which can apply through the game without having to write responses to each scenario (e.g. physical laws, categories of objects, etc).
If there is anyone who has worked on this in the past it would be great to hear about.
I have a second interest in the ability of text based game programming to open up the creative potential of lots of would-be designers put off by the daunting skill requirements for today's big games. Text-based is a simple and effective learning ground for creation of other games, as simple (action) games can be written very quickly. I would love to see people able to put together in a few hours something with an 'action feel', even a single room with objects and materials responding by text input in a way which properly reporoduces the 'real time' feel of 3d games, fully playable and immersive. It is achievable by having appropriate rule definitions for interactions, gravity and motion, and an input - feedback system that can process the status of everything in the world at every predefined unit (say a second), and display the information in a need-to-know basis which is not overwhelming.

The use of 'grab' effects - addictive subtle or overt elements that make the story leap out at you - there are many ways - work to hook you. Well-implemented interface; sound mechanics; (non-visual) realism; subtle (or strong) addictive effects: and, hopefully, we can make environments that feel truly alive in the imagination.

PS At this stage I am mainly concerned with single player rather than multiplayer game design.
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