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Yet another pygame help thread
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Im testing out blit() and i ran into this error:
any ideas?
python Syntax (Toggle Plain Text)
Traceback (most recent call last): File "/home/tom/Desktop/pygame/test/main.py", line 15, in <module> screen.blit('image.jpg', (10,10)) TypeError: argument 1 must be pygame.Surface, not str this is my code: import pygame pygame.init() running = 1 while running == 1: screen = pygame.display.set_mode((800, 600)) event = pygame.event.poll() for event in pygame.event.get(): if event.type == pygame.QUIT: running = 0 image = pygame.image.load('image.jpg').convert() screen.blit('image.jpg', (10,10)) screen.fill((0, 0, 0)) pygame.display.flip()
any ideas?
Last edited by tomtetlaw; Dec 3rd, 2008 at 4:28 am.
...
Generally its done this way ...
You had some indentation problems, and filled the screen black after drawing the image. Also, don't put the file loading into the event loop or it will keep loading and loading ...
python Syntax (Toggle Plain Text)
import pygame # optional pygame.init() # create the screen (or pygame window) screen = pygame.display.set_mode((800, 600)) # fill the screen black (default) screen.fill((0, 0, 0)) # pick an image you have (.bmp .jpg .png .gif) # if the image file is not in the working folder, # use the full pathname # convert() is optional for higher speed image = pygame.image.load('image.jpg').convert() # draw image and position the image ulc at x=10, y=10 screen.blit(image, (10,10)) # nothing gets displayed until one updates the screen pygame.display.flip() # start event loop and wait until # the user clicks on the window corner x while True: for event in pygame.event.get(): if event.type == pygame.QUIT: raise SystemExit
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