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What platforms and tools should I use for rapid game development and prototyping?
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Join Date: Jan 2009
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What platforms and tools should I use for rapid game development and prototyping?
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#1 Jan 30th, 2009
Hi........,
Say that I have an idea for a simple game or a game mechanic that I want to try out, what are the best tools for quickly creating something playable that I can experiment with to try out the idea? The platform does not necessarily have to be easy to learn, that is not the issue, but once learned it has to be quick to use.
Say that I have an idea for a simple game or a game mechanic that I want to try out, what are the best tools for quickly creating something playable that I can experiment with to try out the idea? The platform does not necessarily have to be easy to learn, that is not the issue, but once learned it has to be quick to use.
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Re: What platforms and tools should I use for rapid game development and prototyping?
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#2 Jan 30th, 2009
I would check out BlitzMax. Yes, it's based on BASIC, but don't let that fool you into thinking it's not powerful — it's essentially a cross-platform wrapper around C++. It builds upon OpenGL/DirectX and let's you do a lot very quickly. i *highly* recommend it for programming and getting visual concepts out there quickly.
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Join Date: Nov 2008
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Re: What platforms and tools should I use for rapid game development and prototyping?
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#3 Jan 30th, 2009
Blitzmax is amazing, another choice is XNA which is also good. A faster way, Game Studio maybe.
.Net Developer - 3D Game Designer
My Portfolio/Blog: http://www.hieu.co.uk
My Portfolio/Blog: http://www.hieu.co.uk
Re: What platforms and tools should I use for rapid game development and prototyping?
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#4 Jan 30th, 2009
Re: What platforms and tools should I use for rapid game development and prototyping?
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#5 Feb 3rd, 2009
If you want to try your hand at 2D game, you can use http://love2d.org/ . It's basically a lua game engine, which allows you to write games using lua scripts.
If you are fimiliar with C++ SFML ( http://www.sfml-dev.org/ ) provide a very good framework for games. It not a game engine, but has a lot of the basics required to write your own game, mainly resource loading (image, audio), video (opengl), input etc.
If you are fimiliar with C++ SFML ( http://www.sfml-dev.org/ ) provide a very good framework for games. It not a game engine, but has a lot of the basics required to write your own game, mainly resource loading (image, audio), video (opengl), input etc.
Re: What platforms and tools should I use for rapid game development and prototyping?
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#6 Feb 9th, 2009
Best regards,
Loren Soth
Crimson K. Software _________________________________________________________________ Crimson K. Blog
Loren Soth
Crimson K. Software _________________________________________________________________ Crimson K. Blog
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Join Date: May 2008
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Re: What platforms and tools should I use for rapid game development and prototyping?
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#7 Feb 13th, 2009
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If you want to try your hand at 2D game, you can use http://love2d.org/ . It's basically a lua game engine, which allows you to write games using lua scripts.
If you are fimiliar with C++ SFML ( http://www.sfml-dev.org/ ) provide a very good framework for games. It not a game engine, but has a lot of the basics required to write your own game, mainly resource loading (image, audio), video (opengl), input etc.
thanks for the links.. i love 2D games.
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Re: What platforms and tools should I use for rapid game development and prototyping?
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#8 Feb 16th, 2009
If you are using Mac OS X 10.5, you can develop games for the iPhone. To deploy them, you'll need to pay a fee of $99.99 (I think), but you can make quite a profit for just a $.99 app. You will need to learn Objective-C, and/or Objective-C++, but they are extremely similar to C and C++. Apple claims you need to have and intel computer to install the iPhone SDK, but I have taken a few steps to make it work with my ppc mac.
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