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Motion Behavior Engineer - C++ - Game Engine
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- Position: Motion Behavior Engineer - C++
- Company: Top-tier Game Mkr
- Location: San Diego, Ca
- Salary: $80,000/Year
- Type:
- On Premises:
- Email: ifavelyukis@luxoft.com
- Phone: 212-964-9900 Ext 237
Location: San Diego, Ca
Duration: Full-Time
Pay: $80,000/Yr + Relocation
Description:
A top-tier gaming company is looking for a versatile programmer to create and tune lower-level character behaviors and be part of a cross studio behavior engineering group within its central technology team. The team develops the proprietary engine and shared technologies used across the company for its Xbox 360, Playstation 3 and PC titles. The team is focused on providing the most enabling technology foundation and features possible so that the company’s game projects are second to none. Come join the most talented and committed engine team in the industry!
Responsibilities:
Requirements:
Desired:
Duration: Full-Time
Pay: $80,000/Yr + Relocation
Description:
A top-tier gaming company is looking for a versatile programmer to create and tune lower-level character behaviors and be part of a cross studio behavior engineering group within its central technology team. The team develops the proprietary engine and shared technologies used across the company for its Xbox 360, Playstation 3 and PC titles. The team is focused on providing the most enabling technology foundation and features possible so that the company’s game projects are second to none. Come join the most talented and committed engine team in the industry!
Responsibilities:
- Develop motor-driven ragdoll behaviors using the Euphoria ragdoll AI system.
- Support and interface with the project teams in usage and development of cross project behaviors.
- Understand and facilitate what is necessary to blend smoothly from behaviors into canned animations with the game projects.
- Maintain and enhance the stability and quality of resulting behavior performances in the game projects.
- Help define and further clarify requests for new behaviors.
Requirements:
- At least 2 years of programming experience with emphasis on animation, physics and/or AI.
- Solid C/C++ programming skills.
- Good eye for believable character motion and body mechanics.
- Familiarity with one or more 3D animation tools (Maya, 3DSMax or MotionBuilder).
- Understanding of engineering level 3D math.
- Ability to work within a schedule.
- Ability to work well as part of a collaborate development team.
- Self-starter who can can see complex tasks through to completion and work effectively with minimal supervision.
- Ability to work with other programmers, animators and design to make sure they can get the most out of the technology.
- Excellent oral and written communication skills.
- Bachelor's degree in Computer Science, Software Engineering, Physics or equivalent work experience.
Desired:
- Exposure to Featherstone, IK, control systems, and other game algorithms for physics, AI and animation.
- Exposure with other commercial game physics packages.
- Ability to debug and comment code to be used by other programmers across multiple projects.
- Passionate about playing and making games!
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Location: San Diego, Ca
Duration: Full-Time
Pay: $80,000/Yr + Relocation
Description:
A top-tier gaming company is looking for a versatile programmer to create and tune lower-level character behaviors and be part of a cross studio behavior engineering group within its central technology team. The team develops the proprietary engine and shared technologies used across the company for its Xbox 360, Playstation 3 and PC titles. The team is focused on providing the most enabling technology foundation and features possible so that the company’s game projects are second to none. Come join the most talented and committed engine team in the industry!
Responsibilities:
- Develop motor-driven ragdoll behaviors using the Euphoria ragdoll AI system.
- Support and interface with the project teams in usage and development of cross project behaviors.
- Understand and facilitate what is necessary to blend smoothly from behaviors into canned animations with the game projects.
- Maintain and enhance the stability and quality of resulting behavior performances in the game projects.
- Help define and further clarify requests for new behaviors.
Requirements:
- At least 2 years of programming experience with emphasis on animation, physics and/or AI.
- Solid C/C++ programming skills.
- Good eye for believable character motion and body mechanics.
- Familiarity with one or more 3D animation tools (Maya, 3DSMax or MotionBuilder).
- Understanding of engineering level 3D math.
- Ability to work within a schedule.
- Ability to work well as part of a collaborate development team.
- Self-starter who can can see complex tasks through to completion and work effectively with minimal supervision.
- Ability to work with other programmers, animators and design to make sure they can get the most out of the technology.
- Excellent oral and written communication skills.
- Bachelor's degree in Computer Science, Software Engineering, Physics or equivalent work experience.
Desired:
- Exposure to Featherstone, IK, control systems, and other game algorithms for physics, AI and animation.
- Exposure with other commercial game physics packages.
- Ability to debug and comment code to be used by other programmers across multiple projects.
- Passionate about playing and making games!
email: hansraj@gatewaytechnolabs.dk
Skype: hansraj_gtl
You can also visit our website at www.gatewaytechnolabs.com
look forward to hear from you.
Best Regards,
Hansraj Dutta
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i saw our requirement for Programmer for gami development and would like to assist you in this regard. I am from MNC with a resource pool of 800 engineers and with extensive experience on gaming, we area partner with few largest game developers in the world. Please give me an opportunity to discuss this in detail with you. You can contact me at the following
email: hansraj@gatewaytechnolabs.dk
Skype: hansraj_gtl
You can also visit our website at www.gatewaytechnolabs.com
look forward to hear from you.
Best Regards,
Hansraj Dutta
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