help in needed in graphics

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help in needed in graphics

 
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  #1
Apr 29th, 2009
hey...!

we were given this assignment to make a game in c++ using pointer, classes, structures etc! we were also asked to introduce graphics in the game to get bonus marks! i've coded the game but the problem is that i have no cluee watsoever how to introduce graphics in the game! and i really really need the bonus marks!! i'd be really thankful if u guys help with this!
hope u people will help me in getting those bonus marks!
thanks!
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Re: help in needed in graphics

 
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Apr 29th, 2009
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Re: help in needed in graphics

 
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Apr 29th, 2009
> The Allegro Game Programming Library is definitely the way you should go !
agentx> hope u people will help me in getting those bonus marks!
>> We'd like to help you with this stuff but remember that we aren't doing the coding for you, you'll have to do that yourself ...
Last edited by tux4life; Apr 29th, 2009 at 12:14 pm.
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Re: help in needed in graphics

 
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Apr 29th, 2009
I prefer OpenGL or SDL, but sometimes when I need a little more I go with Irrlicht to take care of all the extra crap.
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Re: help in needed in graphics

 
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Apr 30th, 2009
thanku dj for the reminder! yea i noe tux4 ! i just needed help, some clue to get started! thnks mosaic!
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Re: help in needed in graphics

 
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Apr 30th, 2009
Personally I'd take a look at DirectX and using the texture feature or the mesh feature.

But that may confuse you a lot more than you need to be. Also it depends on how you're writing your game, is it Win32 or a console app. Since if it's a console app I don't think DirectX or OpenGL will do you any good.
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