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2d Ball representation
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Read these articles:
http://chrishecker.com/Rigid_Body_Dynamics
You can probably ignore all of the rotational stuff, since a sphere is rotation-invariant.
You can get away with a very, very simple implementation if you're only considering spheres. But the other stuff in the articles is good, anyway.
http://chrishecker.com/Rigid_Body_Dynamics
You can probably ignore all of the rotational stuff, since a sphere is rotation-invariant.
You can get away with a very, very simple implementation if you're only considering spheres. But the other stuff in the articles is good, anyway.
Last edited by MattEvans; Jul 14th, 2009 at 3:39 am.
Plato forgot the nullahedron..
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