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fileIO & pygame help
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Join Date: Sep 2009
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I am trying to make pygame draw a shape from a list of shapes imported with fileIO but i get a pygame import error please help
this is my my "shapes.txt"
circle
rect
line
line
rect
circle
Python Syntax (Toggle Plain Text)
import random import pygame w = 640 h = 480 x = open("shapes.txt") z = x.readlines()[n] n = random.randrange(6) screen = pygame.display.set_mode((w, h)) pygame.draw.z(screen, (random.randrange(255), random.randrange(255), random.randrange(255)), (random.randrange(640), random.randrange(480)), 50 ) for event in pygame.event.get(): if event.type == QUIT: exit()
circle
rect
line
line
rect
circle
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#2 22 Days Ago
say if n was circle, this is what python interprets:
now thats not code; its a string. you could add if statements like so:
python Syntax (Toggle Plain Text)
pygame.draw."circle"(screen, (random.randrange(255), random.randrange(255), random.randrange(255)), (random.randrange(640), random.randrange(480)), 50 )
now thats not code; its a string. you could add if statements like so:
python Syntax (Toggle Plain Text)
if z == 'circle': pygame.draw.circle(arguements_go_here) elif z == 'line': # code for drawing line here
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#3 22 Days Ago
Python Syntax (Toggle Plain Text)
import random import pygame w = 640 h = 480 n = random.randrange(6) x = open("shapes.txt") z = x.readlines()[n] screen = pygame.display.set_mode((w, h)) if z == "circle": pygame.draw.circle(screen, (random.randrange(255), random.randrange(255), random.randrange(255)), (random.randrange(640), random.randrange(480)), 50 ) elif z == "line": pygame.draw.line(screen, (random.randrange(255), random.randrange(255), random.randrange(255)), (random.randrange(640), random.randrange(480)), 50 ) elif z == "rect": pygame.draw.rect(screen, (random.randrange(255), random.randrange(255), random.randrange(255)), (random.randrange(640), random.randrange(480)), 50 ) for event in pygame.event.get(): if event.type == QUIT: exit()
my new code but i get this error now
Message File Name Line Position
Traceback
<module> C:\Users\Curtie\Desktop\HomeWork\CSET\codes\assignment_11\assignment_11.py 2
<module> L:\PortableApps\PortablePython_1.1_py3.0.1\App\lib\site-packages\pygame\__init__.py 95
ImportError: DLL load failed: The specified module could not be found.
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#4 21 Days Ago
try
if that doesn't work, make sure you have the pygame that matches up with your version of python
python Syntax (Toggle Plain Text)
import pygame from pygame.locals import *
if that doesn't work, make sure you have the pygame that matches up with your version of python
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#6 21 Days Ago
Quick hint: Instead of the condition cascade consider a more pythonically succinct approach:
Python Syntax (Toggle Plain Text)
if z == "circle": ... elif ...
Python Syntax (Toggle Plain Text)
assert n in ('circle', 'line', 'rect') draw = getattr(pygame.draw, n) draw(screen, (random.randrange(255), random.randrange(255), random.randrange(255)), (random.randrange(640), random.randrange(480)), 50 )
Last edited by pythopian; 21 Days Ago at 11:43 am.
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#7 21 Days Ago
ive reinstalled python and pygame ive added the
with no results....i am using 3.01. it works in 2.61 but i am required to use 3.01 does anyone else no what might be causing this?
also its in just the import pygame function as i have tested just running that and get the same error code
Python Syntax (Toggle Plain Text)
import pygame from pygame.locals import *
also its in just the import pygame function as i have tested just running that and get the same error code
Last edited by CurtisEClark; 21 Days Ago at 3:39 pm.
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#8 20 Days Ago
Python Syntax (Toggle Plain Text)
import random import pygame w = 640 h = 480 n = random.randrange(6) x = open("shapes.txt") z = x.readlines()[n] screen = pygame.display.set_mode((w, h)) if z == "circle": pygame.draw.circle(screen, (random.randrange(255), random.randrange(255), random.randrange(255)), (random.randrange(640), random.randrange(480)), 100 ) elif z == "line": pygame.draw.line(screen, (random.randrange(255), random.randrange(255), random.randrange(255)), (random.randrange(640), random.randrange(480)), 100 ) elif z == "rect": pygame.draw.rect(screen, (random.randrange(255), random.randrange(255), random.randrange(255)), (random.randrange(640), random.randrange(480)), 100 )
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#9 20 Days Ago
Python Syntax (Toggle Plain Text)
import random import pygame w = 640 h = 480 n = random.randrange(6) x = open("shapes.txt") z = x.readlines()[n] screen = pygame.display.set_mode((w, h)) if "circle" in z: pygame.draw.circle(screen, (random.randrange(255), random.randrange(255), random.randrange(255)), (random.randrange(640), random.randrange(480)), 50 ) elif "line" in z: pygame.draw.line(screen, (random.randrange(255), random.randrange(255), random.randrange(255)), (random.randrange(640), random.randrange(480)), 50 ) elif "rect" in z: pygame.draw.rect(screen, (random.randrange(255), random.randrange(255), random.randrange(255)), (random.randrange(640), random.randrange(480)), 50 )
I've fixed the main problem but now i get
Traceback (most recent call last):
File "<string>", line 244, in run_nodebug
File "C:\Users\Curtie\Desktop\HomeWork\CSET\codes\assignment_11\assignment_112.py", line 17, in <module>
pygame.draw.line(screen, (random.randrange(255), random.randrange(255), random.randrange(255)), (random.randrange(640), random.randrange(480)), 50 )
TypeError: Invalid end position argument
>>>
Traceback (most recent call last):
File "<string>", line 244, in run_nodebug
File "C:\Users\Curtie\Desktop\HomeWork\CSET\codes\assignment_11\assignment_112.py", line 19, in <module>
pygame.draw.rect(screen, (random.randrange(255), random.randrange(255), random.randrange(255)), (random.randrange(640), random.randrange(480)), 50 )
TypeError: Rect argument is invalid
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#10 20 Days Ago
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This code works in 2.6.1 but when there are no shapes just a black screen, is there a way to fix this?Python Syntax (Toggle Plain Text)
import random import pygame w = 640 h = 480 n = random.randrange(6) x = open("shapes.txt") z = x.readlines()[n] screen = pygame.display.set_mode((w, h)) if z == "circle": pygame.draw.circle(screen, (random.randrange(255), random.randrange(255), random.randrange(255)), (random.randrange(640), random.randrange(480)), 100 ) elif z == "line": pygame.draw.line(screen, (random.randrange(255), random.randrange(255), random.randrange(255)), (random.randrange(640), random.randrange(480)), 100 ) elif z == "rect": pygame.draw.rect(screen, (random.randrange(255), random.randrange(255), random.randrange(255)), (random.randrange(640), random.randrange(480)), 100 )
Drawing a line, circle or rectangle takes different arguments. They all have screen and color in common, but then they diverge. A line takes 2 coordinate points for start and end of line. A circle takes one coordinate point for the center and a radius value. The rectangle takes diagonal corner coordinates.
You also need to call
pygame.display.flip()
for anything to show
... and last not least an event loop at the end.
May 'the Google' be with you!
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