OpenGL selection 64+ objects

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OpenGL selection 64+ objects

 
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  #1
Nov 25th, 2009
Does anyone know of any good OpenGL selection tutorials that go over how to process more than 64 objects? The only tutorials that I can find deal with under 64 objects and when they mention more than that they say use a loop but don't go into any detail.
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  #2
Nov 26th, 2009
did you try the red book?

Alternativly, you give each object a unique color and easily go about
selection from there.
Go ahead and try to solve  this  euler problem, if u can. Check with me for hints and 
answers. Good Luck
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