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OpenGL, help packaging to allow others to run it
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Join Date: Jun 2005
Posts: 3
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Hello,
I'm new to VC++7 and openGL but have luckily gotten some basics down and am ready to show off what i know to some friends. What I tried doing, is to simply zip the .exe, but this failed. My friends and I all play quake 3, which uses opengl, so i assumed that they would have no problems viewing it. Unfortunately, they recieve an error, ""game failed to intialize correctly."
I asked about this on ETG's #opengl channel, and one person mentioned that certain dll's must be packaged with the exe, which makes sense; however, the person did not know which .dlls or where they are located.
Much appreciated,
Alex
I'm new to VC++7 and openGL but have luckily gotten some basics down and am ready to show off what i know to some friends. What I tried doing, is to simply zip the .exe, but this failed. My friends and I all play quake 3, which uses opengl, so i assumed that they would have no problems viewing it. Unfortunately, they recieve an error, ""game failed to intialize correctly."
I asked about this on ETG's #opengl channel, and one person mentioned that certain dll's must be packaged with the exe, which makes sense; however, the person did not know which .dlls or where they are located.
Much appreciated,
Alex
Doesn't a Packaging Wizard come with MSVC7? Or did Inno Setup's stuff do that kinda thing too? I forget.
"One of the methods used by statists to destroy capitalism consists in establishing controls that tie a given industry hand and foot, making it unable to solve its problems, then declaring that freedom has failed and stronger controls are necessary." --Ayn Rand
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