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#2 Feb 12th, 2003
Huh?
What sorta game will this be?
What's it going to be about?
Is there a time frame?
Will this be released as freeware, etc?
You're just basically looking for people who might wish to volunteer to help you?
There are many programmers who are willing to do volunteer work on games, etc that will be distributed as open source or freeware, mainly to enrich their skills and add it to their resume. However, you have to give people a reason why it's in their best interests to donate their time and energy into this endeavor.
What sorta game will this be?
What's it going to be about?
Is there a time frame?
Will this be released as freeware, etc?
You're just basically looking for people who might wish to volunteer to help you?
There are many programmers who are willing to do volunteer work on games, etc that will be distributed as open source or freeware, mainly to enrich their skills and add it to their resume. However, you have to give people a reason why it's in their best interests to donate their time and energy into this endeavor.
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#3 Feb 13th, 2003
well i didnt have time before it will be freeware as long as all the volunteers wish not to be paid. i myself do not care for profit, but the game would be so demanding that some may wish to sell it instead of give it away. if we finish and make a multiplayer that would cost money to support servers.
Time Frame: depends on how many people join the project.
Game: rpg, d&d style game with spells and all the other stuff which is why it would be demanding.
Game(2): the game would have 3 sections single player custom- a bunch of random quest
Single player story- would take story line from my book (i am currently writing)
multiplayer- if game is finished a multiplayer which would be updated with new things would be available to play people in a rpg game all around the world.
Time Frame: depends on how many people join the project.
Game: rpg, d&d style game with spells and all the other stuff which is why it would be demanding.
Game(2): the game would have 3 sections single player custom- a bunch of random quest
Single player story- would take story line from my book (i am currently writing)
multiplayer- if game is finished a multiplayer which would be updated with new things would be available to play people in a rpg game all around the world.
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#8 Feb 15th, 2003
Ooh, creating a game. I think I've gone through the urge of creating "the game" multiple times, especially when I was younger (around 14-16). You have no idea how many times my friends and I have attempted to start a game. We would get all psyched up. We would be energetic and ready to dive into the project, but unfortunately all that energy lasted about a week then it just faded. People had other things to do and were turned off. (Probably because they didn't see quick results or the realization of what was needed to create a game and how long it would take kicked in.)
Now, I'm not saying you're not capable of creating a game. I don't know anything about you, so I really can't judge. But let me give you some tips that I've learned from my mistakes (on creating a game/recruiting people).
1. Know what you're doing. At least be really good at one aspect of creating a game, whether it's graphics programming, AI, or any other protocol. Even if you're an expert musician, or animator or graphic designer, you have to show some competence in something. This is so when you tell people about your idea of creating a game, they can see that you have some potential. Just having the energy to create a game is not enough.
2. If you plan on creating a game with a team of programmers, at least have a few games (that you did) under your belt. Even if it's a simple Tetris or Pong game. This will give you an idea of what it takes to make a game and if you're trying to recruit people, it shows that you at least have experience with game creation.
3. Have a rough plan of your game. Sketch out ideas. Maybe a storyboard. Be somewhat specific about what you're trying to accomplish. Just saying I want to create some "cool game with 3d stuff" will definitely be a turnoff.
4. If you can try to write a simple version of the game. Whether it's in Darkbasic (http://www.darkbasic.com) or even Flash or Director. People will see a simplified version (simple prototype) of your game and might think it has potential.
5. When recruiting, never reveal your true age! Or even sex if you're never going to see them one on one. You might be a genius or the best programmer in the world, but right of the bat, me thinking you're only 14 can hinder that. This goes for anything, not just recruiting people for a game. People can really question how much you know according to your age. I know this is unfortunate, but it's the truth. I've gone through it a few times as well as other people I know.
Well, those are some things to think about. Some things I never did back in High School when I wanted to recruit people for a game I had in mind. I know there's other things to think about it, but that's all I can think of at the moment. If you want great resources, check out:
http://www.gamedev.net/
I suggest you become a member of the Game Developer Magazine. They got good resources there. http://www.gdmag.com/homepage.htm
Good luck!
Now, I'm not saying you're not capable of creating a game. I don't know anything about you, so I really can't judge. But let me give you some tips that I've learned from my mistakes (on creating a game/recruiting people).
1. Know what you're doing. At least be really good at one aspect of creating a game, whether it's graphics programming, AI, or any other protocol. Even if you're an expert musician, or animator or graphic designer, you have to show some competence in something. This is so when you tell people about your idea of creating a game, they can see that you have some potential. Just having the energy to create a game is not enough.
2. If you plan on creating a game with a team of programmers, at least have a few games (that you did) under your belt. Even if it's a simple Tetris or Pong game. This will give you an idea of what it takes to make a game and if you're trying to recruit people, it shows that you at least have experience with game creation.
3. Have a rough plan of your game. Sketch out ideas. Maybe a storyboard. Be somewhat specific about what you're trying to accomplish. Just saying I want to create some "cool game with 3d stuff" will definitely be a turnoff.
4. If you can try to write a simple version of the game. Whether it's in Darkbasic (http://www.darkbasic.com) or even Flash or Director. People will see a simplified version (simple prototype) of your game and might think it has potential.
5. When recruiting, never reveal your true age! Or even sex if you're never going to see them one on one. You might be a genius or the best programmer in the world, but right of the bat, me thinking you're only 14 can hinder that. This goes for anything, not just recruiting people for a game. People can really question how much you know according to your age. I know this is unfortunate, but it's the truth. I've gone through it a few times as well as other people I know.
Well, those are some things to think about. Some things I never did back in High School when I wanted to recruit people for a game I had in mind. I know there's other things to think about it, but that's all I can think of at the moment. If you want great resources, check out:
http://www.gamedev.net/
I suggest you become a member of the Game Developer Magazine. They got good resources there. http://www.gdmag.com/homepage.htm
Good luck!
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#9 Feb 15th, 2003
well i have it all outlined what it will be like and the part that has a story already has a story to follow. as for parto f th tema i hope to do everything (programming when i learn c++ and c# ) i know that not having a few games under my belt hurts the odds but i still think i can get it done (besides whats better than having a really awsome game as your first, right? lol)
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#10 Feb 15th, 2003
Well, I think you should try creating a few games by yourself first. Even though they turn out crappy. This will give you a feel of how much effort there needs to be put in a game. One thing is knowing how much effort is needed and WHAT is needed. The other is actually doing it and completing it. Here, check out this article:
http://www.gamedev.net/reference/des...res/makegames/
http://www.gamedev.net/reference/des...res/makegames/
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