I have used DirectSound for years but I have started a new Direct3D 10 game and wanted to use something more supported and newer. Target VC++ 2010 build for Win7 platform, prefer an OOP model if one exists. Suggestions?
TheRealOrder
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Jump to PostOpenAL is to audio, what OpenGL is to graphics.
Doesn't DX handle audio as well?
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fpsasm
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Sodabread
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TheRealOrder
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