| | |
OpenGL in VC++ 2005
Please support our C++ advertiser: Intel Parallel Studio Home
![]() |
It is well explained in MSDN :
Thanks everybody!
•
•
•
•
To add .lib files as linker input in the development environment
Open the project's Property Pages dialog box. For details, see -Setting Visual C++ Project Properties.
-Click the Linker folder.
-Click the Input property page.
-Modify the Additional Dependencies property.
To programmatically add .lib files as linker input
And also, may be added at the beginning of the program code as an alternative.
C++ Syntax (Toggle Plain Text)
#pragma comment(lib, "opengl32.lib"); #pragma comment(lib, "glu32.lib");
![]() |
Similar Threads
- Using OpenGL in Visual C++: Part I (Game Development)
- Visual c++ 2005 and OpenGl Problems (Game Development)
- OpenGl project and windows XP (Game Development)
Other Threads in the C++ Forum
- Previous Thread: Constructor Error
- Next Thread: Intel OpenCV
| Thread Tools | Search this Thread |
Tag cloud for C++
api application array arrays based beginner binary bmp c++ c/c++ calculator char char* class classes code coding compile compiler console conversion convert count data database delete deploy developer display dll dynamiccharacterarray email encryption error file format forms fstream function functions game generator givemetehcodez graph homeworkhelp iamthwee ifstream image input int java lib list loop looping loops map math matrix memory multiple newbie news number numbertoword output pointer problem program programming project python random read recursion recursive reference return rpg simple sorting spoonfeeding string strings struct template templates text tree url variable vector video visual visualstudio win32 windows winsock wordfrequency wxwidgets







