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Join Date: Apr 2006
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some one told me to repost this with code tags so here it is again
I have been working on this for the past week and i am almost done but i dont know why my program keeps crashing at the end game
check and also it doesnt realize that there is a piece that interrupts the connect four if it were like XXXOX it still says that X wins and it is due by 12 oclock tonight andi dont know what to due please help!!!!!
I'm using Metroworks Code Warrior and Dev C++ for my writing my programs the code i have so far is below
I have been working on this for the past week and i am almost done but i dont know why my program keeps crashing at the end game
check and also it doesnt realize that there is a piece that interrupts the connect four if it were like XXXOX it still says that X wins and it is due by 12 oclock tonight andi dont know what to due please help!!!!!
I'm using Metroworks Code Warrior and Dev C++ for my writing my programs the code i have so far is below
#include <iostream>
#include <vector>
using namespace std;
int const rows=6;
int const cols=7;
int const connect=4;
void Who_Moves( char cur_val)
{
if (cur_val=='-')
cout << " "; // val is 0, so draw a space
else if (cur_val=='O')
cout << "O"; // val is 1, so draw a 'O'
else if (cur_val=='*')
cout << "*"; // val is 2, so draw a '*'
}
bool Is_Legal(const vector<vector<char> >Board, int cur_col)
{
if(Board[0][cur_col] != '-')
return false;
}
bool Tie_Check(const vector<vector<char> >& Board)
{
for(int i = 0; i < rows; i++){
for (int j = 0; j < cols; j++){
if(Board[i][j] == '-')
{
return false;
}
else
{
return true;
}
}
}
}
//function that checks to see if the game is over
bool End_Game_Check(const vector<vector<char> >Board, int row, int cur_col, char cur_move){
//check for horizontal win in the current row (4 cases)
if(Board[row][0]== cur_move && Board [row][1]== cur_move && Board [row][2]== cur_move && Board[row][3]== cur_move)
{
return true;
}
if(Board[row][1]== cur_move && Board [row][2]== cur_move && Board [row][3]== cur_move && Board[row][4]== cur_move)
{
return true;
}
if(Board[row][2]== cur_move && Board [row][3]== cur_move && Board [row][4]== cur_move && Board[row][5]== cur_move)
{
return true;
}
if(Board[row][3]== cur_move && Board [row][4]== cur_move && Board [row][5]== cur_move && Board[row][6]== cur_move)
{
return true;
}
//check for vertical win in the current column (3 cases)
if(Board[5][cur_col] == cur_move && Board[4][cur_col] == cur_move && Board[3][cur_col] && Board[2][cur_col] == cur_move)
{
return true;
}
if(Board[4][cur_col] == cur_move && Board[3][cur_col] == cur_move && Board[2][cur_col] && Board[1][cur_col] == cur_move)
{
return true;
}
if(Board[3][cur_col] == cur_move && Board[2][cur_col] == cur_move && Board[1][cur_col] && Board[0][cur_col] == cur_move)
{
return true;
}
//check for diagonal win that contains the current position (6 cases)
if(Board[row][cur_col] == Board[row + 1][cur_col- 1] && Board[row + 1][cur_col - 1] == Board[row + 2][cur_col - 2] && Board[row + 2][cur_col - 2] == Board[row + 3][cur_col - 3])
{
return true;
}
if(Board[row][cur_col] == Board[row + 1][cur_col - 1] && Board[row + 1][cur_col - 1] == Board[row + 2][cur_col- 2] && Board[row + 2][cur_col- 2] == Board[row - 1][cur_col + 1])
{
return true;
}
if(Board[row][cur_col] == Board[row + 1][cur_col - 1] && Board[row + 1][cur_col - 1] == Board[row - 1][cur_col + 1] && Board[row - 1][cur_col + 1] == Board[row - 2][cur_col + 2])
{
return true;
}
if(Board[row][cur_col] == Board[row + 1][cur_col + 1] && Board[row][cur_col] == Board[row + 2][cur_col + 2] && Board[row][cur_col] == Board[row + 3][cur_col + 3])
{
return true;
}
if(Board[row][cur_col] == Board[row - 1][cur_col - 1] && Board[row][cur_col] == Board[row + 1][cur_col + 1] && Board[row][cur_col] == Board[row + 2][cur_col+ 2])
{
return true;
}
if(Board[row][cur_col] == Board[row - 2][cur_col - 2] && Board[row][cur_col] == Board[row - 1][cur_col - 1] && Board[row][cur_col] == Board[row + 1][cur_col + 1])
{
return true;
}
else
{
return false;
}
}
void Print_Board(const vector<vector<char> >&Board)
{
for (int i=0; i<rows; i++)
{ cout << endl;
for(int j=0; j<cols; j++)
{
cout << Board[i][j];
}
cout << endl;
}
}
int main() {
int cur_row;
int cur_col;
vector<vector<char> >Board;
Board.resize(rows);
for (int i=0; i<rows; i++) {
Board[i].resize(cols);
for (int j=0; j<cols; j++) {
Board[i][j] = '-';
}
}
Print_Board(Board);
bool Game_Over=false;
char cur_move='O';//o goes first
while (!Game_Over)
{
cout<<"Player" << cur_move <<" please enter the column in which you would like your marker placed"<<endl;
cin >> cur_col;
while(Is_Legal(Board,cur_col - 1)==false){
cout << "illegal column please try enter column again"<<endl;
cin >> cur_col;
}
bool Place_Marker=false;
int i=5;
do{
if (Board[i][cur_col-1]=='-')
{
Board[i][cur_col-1]=cur_move;
Place_Marker=true;
Print_Board(Board);}
else
{
i--;
}
}while(Place_Marker=false && i>=0);
Game_Over=End_Game_Check(Board,i , cur_col-1, cur_move);
if(Game_Over == true)
cout << endl << cur_move << " has won!" << endl;
if(Game_Over == false){
bool Draw = Tie_Check(Board);
if(Draw == true){
cout << "There's a DRAW - GAME OVER";
Game_Over = true;
}
}
if(cur_move=='O')
{
cur_move='*';
}
else
{
cur_move='O';
}
}
system("pause");
return 0;
}•
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Join Date: Aug 2005
Location: near St Louis, Missouri, USA
Posts: 10,548
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Solved Threads: 860
>> if(Board[row][cur_col] == Board[row + 1][cur_col- 1] && Board[row + 1][cur_col - 1] == Board[row + 2][cur_col - 2] && Board[row + 2][cur_col - 2] == Board[row + 3][cur_col - 3])
when row == 5 the above causes exception because Board[row+1] is illegal cell reference. I responded with 1 to the question "PlayerO please enter the column in which you would like your marker placed". variable i is hardcoded to = 5 in main(), which may explain the problem.
when row == 5 the above causes exception because Board[row+1] is illegal cell reference. I responded with 1 to the question "PlayerO please enter the column in which you would like your marker placed". variable i is hardcoded to = 5 in main(), which may explain the problem.
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