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Join Date: Oct 2005
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Hello, I am trying to create a 3D Space Environment, one that you could travel through it in real time, and also needs to include other objects such as asteriods and a space station.
Anyone have a suggestion on what software I could purchase to do such things? It would be nice if i could end up with an executable so I am able to run it on any Windows machine.
I am open to any suggestion at all. Thank you in advance
Anyone have a suggestion on what software I could purchase to do such things? It would be nice if i could end up with an executable so I am able to run it on any Windows machine.
I am open to any suggestion at all. Thank you in advance
Last edited by Xtothel : Oct 22nd, 2006 at 11:58 pm.
Um, GameMaker? I'm not exactly sure how precise you want this to be. If you're planning to write a full-featured 3D game with millions of features, that would be a definite no.
If you want more control over the enviroment or write something fancy, you'll need to learn a programming language such as C/C++, and a graphics library like OpenGL or DirectX to power your graphics. Be prepared to spend half-year to a whole year learning how to program, and even then you'll only be able to write 2D games.
If you want more control over the enviroment or write something fancy, you'll need to learn a programming language such as C/C++, and a graphics library like OpenGL or DirectX to power your graphics. Be prepared to spend half-year to a whole year learning how to program, and even then you'll only be able to write 2D games.
tuxation.com - Linux articles, tutorials, and discussions
Unless you already considered, I'd advise playing around with Blender, but if you're looking for an application that would make an application, then it's GameMaker.
In Blender, for example, one could create a huge box structure, and give the interior walls a "spacey" texture, then take a camera inside it, try it out. Even cooler, a sphere, keep the idea of distance accurate, I guess. Don't know much about the program, but seeing how open it is, and what my friend can do on it, I'd advise it first over anything.
In Blender, for example, one could create a huge box structure, and give the interior walls a "spacey" texture, then take a camera inside it, try it out. Even cooler, a sphere, keep the idea of distance accurate, I guess. Don't know much about the program, but seeing how open it is, and what my friend can do on it, I'd advise it first over anything.
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Unless you already considered, I'd advise playing around with Blender, but if you're looking for an application that would make an application, then it's GameMaker.
In Blender, for example, one could create a huge box structure, and give the interior walls a "spacey" texture, then take a camera inside it, try it out. Even cooler, a sphere, keep the idea of distance accurate, I guess. Don't know much about the program, but seeing how open it is, and what my friend can do on it, I'd advise it first over anything.
So be prepared for lots of frustration and mistakes, and a forum will probably be handy when learning, but if you can overcome the learning stage, you will be able to create beautiful things with Blender.
tuxation.com - Linux articles, tutorials, and discussions
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Join Date: Oct 2006
Location: New York City
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You may wish to review this link and try some of the tutorials to get you started beginning with the first tutorial entitled "OpenGL WINDOW'.
http://www.morrowland.com/apron/tut_gl.php
and
http://www.codecolony.de/opengl.htm
**NOTE: This will require at the least on your system:
sharky_machine
http://www.morrowland.com/apron/tut_gl.php
and
http://www.codecolony.de/opengl.htm
**NOTE: This will require at the least on your system:
- OpenGL
- A compiler that will handle OPENGL code ( Microsoft Visual C++ Expresss Edition 2005, for example. Free from Microsoft)
- GLUT (libraries possibly necessary to run OPENGL on the above-mentioned compiler)
sharky_machine
Last edited by mattyd : Jan 9th, 2007 at 10:15 pm. Reason: sp, ++
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