Creating a good game
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And if I am making people that LOOK as good as halflife too I still use opengl
Have you ever played Myst? The first version of Myst was created on Apple's HyperCard, which was more of a presentation-creation program, but somehow the 2 guys who created it in their basement managed to do it. Which shows that it's not the tools that make the great game, it's the people who create them.
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How do I start the program I just installed it it gives a console writes the files and then what/
Last edited by John A : Nov 3rd, 2006 at 9:25 pm.
Come join the official DaniWeb IRC community chat
Which shows that it's not the tools that make the great game, it's the people who create them.
Exactly.
This is not a chatroom. There's no obligation to post, and so if we do so, we're doing it voluntarily.
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I guess I am going to give up its not really worth it I dont know how the hell to do sdk I only understand c++ I will not waist my time learning how to do Some stupid ass thing like this I waisted my time reading ALL about visual c this will prolly be a waist I am gussing
Come join the official DaniWeb IRC community chat
http://www.daniweb.com/techtalkforums/thread59835.html
First an OS, and now a game.
Yep, that seems to sum you up quite nicely.
This isn't the matrix, there is no quick way to "learn kung fu". There is a huge amount to learn, and none of it will be wasted despite your inability to see how something might be relevant in future.
Programming is a skill built up over many years of practice. The skills you might need for a game are not EXCLUSIVE to game programmers.
Since you've yet to post a single line of code which would compile, I'd say that you're 5 years away from being able to do this kind of stuff.
And despite your bluster, I don't think you have the patience to stay the course.
> Some quicker support would be good lol..
Ok, now you're verging on being a time-wasting sponger incapable of doing anything for themselves.
First an OS, and now a game.
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Originally Posted by Tauren
I guess I am going to give up its not really worth it I dont know how the hell to do sdk I only understand c++ I will not waist my time learning how to do Some stupid ass thing like this I waisted my time reading ALL about visual c this will prolly be a waist I am gussing
This isn't the matrix, there is no quick way to "learn kung fu". There is a huge amount to learn, and none of it will be wasted despite your inability to see how something might be relevant in future.
Programming is a skill built up over many years of practice. The skills you might need for a game are not EXCLUSIVE to game programmers.
Since you've yet to post a single line of code which would compile, I'd say that you're 5 years away from being able to do this kind of stuff.
And despite your bluster, I don't think you have the patience to stay the course.
> Some quicker support would be good lol..
Ok, now you're verging on being a time-wasting sponger incapable of doing anything for themselves.
If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
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