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Creating a good game

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Re: Creating a good game

  #21  
Nov 3rd, 2006
How do I start the program I just installed it it gives a console writes the files and then what/
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Re: Creating a good game

  #22  
Nov 3rd, 2006
Originally Posted by Tauren View Post
And if I am making people that LOOK as good as halflife too I still use opengl
The graphics library hardly has anything to do with how the graphics look on screen. It's all on how much skill and work the programmer(s) will put into the game.

Have you ever played Myst? The first version of Myst was created on Apple's HyperCard, which was more of a presentation-creation program, but somehow the 2 guys who created it in their basement managed to do it. Which shows that it's not the tools that make the great game, it's the people who create them.
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How do I start the program I just installed it it gives a console writes the files and then what/
Do you mean the OpenGL SDK installer, or the NeHe tutorial? The NeHe tutorial should at least open a window. If not, make sure you've created a Win32 project (not Console app).
Last edited by John A : Nov 3rd, 2006 at 9:25 pm.
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Re: Creating a good game

  #23  
Nov 3rd, 2006
Which shows that it's not the tools that make the great game, it's the people who create them.

Exactly.
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Re: Creating a good game

  #24  
Nov 3rd, 2006
No... I mean i nstalled the opengl95 it bring open a console and thens closes now what?
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Re: Creating a good game

  #25  
Nov 3rd, 2006
Some quicker support would be good lol..
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Re: Creating a good game

  #26  
Nov 3rd, 2006
I guess I am going to give up its not really worth it I dont know how the hell to do sdk I only understand c++ I will not waist my time learning how to do Some stupid ass thing like this I waisted my time reading ALL about visual c this will prolly be a waist I am gussing
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Re: Creating a good game

  #27  
Nov 4th, 2006
Originally Posted by Tauren View Post
Some quicker support would be good lol..

This is not a chatroom. There's no obligation to post, and so if we do so, we're doing it voluntarily.

I guess I am going to give up its not really worth it I dont know how the hell to do sdk I only understand c++ I will not waist my time learning how to do Some stupid ass thing like this I waisted my time reading ALL about visual c this will prolly be a waist I am gussing
Which is what we were trying to tell you. Plus, I just said that the OpenGL SDK probably doesn't need to be installed, as it should be installed by default.
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Re: Creating a good game

  #28  
Nov 4th, 2006
Originally Posted by Tauren View Post
Some quicker support would be good lol..

It's difficult to even comment on this statement. :rolleyes:
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Re: Creating a good game

  #29  
Nov 4th, 2006
http://www.daniweb.com/techtalkforums/thread59835.html
First an OS, and now a game.

Originally Posted by Tauren
I guess I am going to give up its not really worth it I dont know how the hell to do sdk I only understand c++ I will not waist my time learning how to do Some stupid ass thing like this I waisted my time reading ALL about visual c this will prolly be a waist I am gussing
Yep, that seems to sum you up quite nicely.

This isn't the matrix, there is no quick way to "learn kung fu". There is a huge amount to learn, and none of it will be wasted despite your inability to see how something might be relevant in future.

Programming is a skill built up over many years of practice. The skills you might need for a game are not EXCLUSIVE to game programmers.

Since you've yet to post a single line of code which would compile, I'd say that you're 5 years away from being able to do this kind of stuff.

And despite your bluster, I don't think you have the patience to stay the course.

> Some quicker support would be good lol..
Ok, now you're verging on being a time-wasting sponger incapable of doing anything for themselves.
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Re: Creating a good game

  #30  
Nov 4th, 2006
And were is OpenGL Pre installed then
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