User Name Password Register
DaniWeb IT Discussion Community
All
What is DaniWeb IT Discussion Community?
You're currently browsing the Game Development section within the Software Development category of DaniWeb, a massive community of 402,761 software developers, web developers, Internet marketers, and tech gurus who are all enthusiastic about making contacts, networking, and learning from each other. In fact, there are 2,711 IT professionals currently interacting right now! Registration is free, only takes a minute and lets you enjoy all of the interactive features of the site.
Please support our Game Development advertiser: Programming Forums
Views: 10545 | Replies: 49
Reply
Join Date: Oct 2006
Posts: 103
Reputation: Tauren is an unknown quantity at this point 
Rep Power: 0
Solved Threads: 0
Tauren Tauren is offline Offline
Junior Poster

Re: Creating a good game

  #21  
Nov 3rd, 2006
How do I start the program I just installed it it gives a console writes the files and then what/
Reply With Quote  
Join Date: Apr 2006
Location: Canada
Posts: 4,474
Reputation: John A is a glorious beacon of light John A is a glorious beacon of light John A is a glorious beacon of light John A is a glorious beacon of light John A is a glorious beacon of light John A is a glorious beacon of light 
Rep Power: 16
Solved Threads: 270
Moderator
Staff Writer
Featured Blogger
John A's Avatar
John A John A is offline Offline
Vampirical Moderator

Re: Creating a good game

  #22  
Nov 3rd, 2006
Originally Posted by Tauren View Post
And if I am making people that LOOK as good as halflife too I still use opengl
The graphics library hardly has anything to do with how the graphics look on screen. It's all on how much skill and work the programmer(s) will put into the game.

Have you ever played Myst? The first version of Myst was created on Apple's HyperCard, which was more of a presentation-creation program, but somehow the 2 guys who created it in their basement managed to do it. Which shows that it's not the tools that make the great game, it's the people who create them.
-edit-
How do I start the program I just installed it it gives a console writes the files and then what/
Do you mean the OpenGL SDK installer, or the NeHe tutorial? The NeHe tutorial should at least open a window. If not, make sure you've created a Win32 project (not Console app).
Last edited by John A : Nov 3rd, 2006 at 9:25 pm.
tuxation.com - Linux articles, tutorials, and discussions
Reply With Quote  
Join Date: Oct 2006
Location: New York City
Posts: 2,553
Reputation: mattyd is an unknown quantity at this point 
Rep Power: 7
Solved Threads: 1
Featured Poster
mattyd's Avatar
mattyd mattyd is offline Offline
Posting Maven

Re: Creating a good game

  #23  
Nov 3rd, 2006
Which shows that it's not the tools that make the great game, it's the people who create them.

Exactly.
Reply With Quote  
Join Date: Oct 2006
Posts: 103
Reputation: Tauren is an unknown quantity at this point 
Rep Power: 0
Solved Threads: 0
Tauren Tauren is offline Offline
Junior Poster

Re: Creating a good game

  #24  
Nov 3rd, 2006
No... I mean i nstalled the opengl95 it bring open a console and thens closes now what?
Reply With Quote  
Join Date: Oct 2006
Posts: 103
Reputation: Tauren is an unknown quantity at this point 
Rep Power: 0
Solved Threads: 0
Tauren Tauren is offline Offline
Junior Poster

Re: Creating a good game

  #25  
Nov 3rd, 2006
Some quicker support would be good lol..
Reply With Quote  
Join Date: Oct 2006
Posts: 103
Reputation: Tauren is an unknown quantity at this point 
Rep Power: 0
Solved Threads: 0
Tauren Tauren is offline Offline
Junior Poster

Re: Creating a good game

  #26  
Nov 3rd, 2006
I guess I am going to give up its not really worth it I dont know how the hell to do sdk I only understand c++ I will not waist my time learning how to do Some stupid ass thing like this I waisted my time reading ALL about visual c this will prolly be a waist I am gussing
Reply With Quote  
Join Date: Apr 2006
Location: Canada
Posts: 4,474
Reputation: John A is a glorious beacon of light John A is a glorious beacon of light John A is a glorious beacon of light John A is a glorious beacon of light John A is a glorious beacon of light John A is a glorious beacon of light 
Rep Power: 16
Solved Threads: 270
Moderator
Staff Writer
Featured Blogger
John A's Avatar
John A John A is offline Offline
Vampirical Moderator

Re: Creating a good game

  #27  
Nov 4th, 2006
Originally Posted by Tauren View Post
Some quicker support would be good lol..

This is not a chatroom. There's no obligation to post, and so if we do so, we're doing it voluntarily.

I guess I am going to give up its not really worth it I dont know how the hell to do sdk I only understand c++ I will not waist my time learning how to do Some stupid ass thing like this I waisted my time reading ALL about visual c this will prolly be a waist I am gussing
Which is what we were trying to tell you. Plus, I just said that the OpenGL SDK probably doesn't need to be installed, as it should be installed by default.
tuxation.com - Linux articles, tutorials, and discussions
Reply With Quote  
Join Date: Oct 2006
Location: New York City
Posts: 2,553
Reputation: mattyd is an unknown quantity at this point 
Rep Power: 7
Solved Threads: 1
Featured Poster
mattyd's Avatar
mattyd mattyd is offline Offline
Posting Maven

Re: Creating a good game

  #28  
Nov 4th, 2006
Originally Posted by Tauren View Post
Some quicker support would be good lol..

It's difficult to even comment on this statement. :rolleyes:
Reply With Quote  
Join Date: Dec 2005
Posts: 3,411
Reputation: Salem has much to be proud of Salem has much to be proud of Salem has much to be proud of Salem has much to be proud of Salem has much to be proud of Salem has much to be proud of Salem has much to be proud of Salem has much to be proud of Salem has much to be proud of 
Rep Power: 21
Solved Threads: 387
Colleague
Salem's Avatar
Salem Salem is offline Offline
void main'ers are DOOMed

Re: Creating a good game

  #29  
Nov 4th, 2006
http://www.daniweb.com/techtalkforums/thread59835.html
First an OS, and now a game.

Originally Posted by Tauren
I guess I am going to give up its not really worth it I dont know how the hell to do sdk I only understand c++ I will not waist my time learning how to do Some stupid ass thing like this I waisted my time reading ALL about visual c this will prolly be a waist I am gussing
Yep, that seems to sum you up quite nicely.

This isn't the matrix, there is no quick way to "learn kung fu". There is a huge amount to learn, and none of it will be wasted despite your inability to see how something might be relevant in future.

Programming is a skill built up over many years of practice. The skills you might need for a game are not EXCLUSIVE to game programmers.

Since you've yet to post a single line of code which would compile, I'd say that you're 5 years away from being able to do this kind of stuff.

And despite your bluster, I don't think you have the patience to stay the course.

> Some quicker support would be good lol..
Ok, now you're verging on being a time-wasting sponger incapable of doing anything for themselves.
If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
Do not PM me for help; You'll be ignored, or told to learn to read.
Do not ask me if I'm muslim - I'm not. Nor do I care about yours or anyone else's mysticism. Religion is a matrix, take the RED PILL.
Reply With Quote  
Join Date: Oct 2006
Posts: 103
Reputation: Tauren is an unknown quantity at this point 
Rep Power: 0
Solved Threads: 0
Tauren Tauren is offline Offline
Junior Poster

Re: Creating a good game

  #30  
Nov 4th, 2006
And were is OpenGL Pre installed then
Reply With Quote  
Reply

Only community members can participate in forum threads. You must register or log in to contribute.

DaniWeb Game Development Marketplace
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)

 

Thread Tools Display Modes

Other Threads in the Game Development Forum

All times are GMT -4. The time now is 8:53 am.
Forum system based on vBulletin Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
©2003 - 2008 DaniWeb® LLC