Creating a good game

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Re: Creating a good game

 
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  #41
Nov 9th, 2006
Originally Posted by proliant_fan View Post
i mastered vb for concepts then c++ console apps, then i leart basic win32/mfc then i got a book on directx game making which came with tutorials, modelling software and an IDE
I agree with you completely.
Not many people fully understand what is meant by "Rome was not built in a day".

Before you run, you must learn to crawl.

I started off with basic C programs, OpenGL, DirectX, then third party game engines ( Irrlicht ), modelling tools like Milkshape 3d and animation tools like character FX.
I don't accept change; I don't deserve to live.
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Re: Creating a good game

 
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  #42
Dec 6th, 2006
When you say "I can't get this to work" and expecting us to find the solution, that just doesn't help.
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Re: Creating a good game

 
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  #43
Dec 6th, 2006
Of course, you could try to build a game that doesn't use any high - res graphics. Ever heard of ZZT? That's what I'd do if I wanted to build a game for a hobby. Why? Because I'm too lazy to even try to learn all that 3D programming bumf :p .

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Re: Creating a good game

 
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  #44
Jan 17th, 2007
Originally Posted by Tauren View Post
Well... What I mean is like where I can just do the graphicing ? Any pre mades? Which one should I download tehres SDK and anthoer
:eek:

You need to learn to crawl first, my man. I don't think you ought to be concerned yet with writing a game as much as you should be learning how to read and write code. Don't worry about downloading anything yet. Hit Amazon.com and start buying C++ and OpenGL books. If you're going to be using Visual Studio as your dev environment, check out a book on that as well. Speaking of "checking out", you could even go to your local library and take a look at their computer book section.

If you can't get some basic stuff to compile, you're never going to get anywhere with a pre-fab download framework. You've gotta learn what's going on under the hood first.

Best of luck to ya!
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Re: Creating a good game

 
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  #45
Apr 12th, 2007
btw, where can i learn programming for java mobile games or such. i need some idea, i wanted to use J2ME Tech & WAP/WML anyway, I don't have any aim here, I just need a title for my final, then i'll do it with those tech.. anyone got an idea? please tell me.... i'm blank of idea...

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Re: Creating a good game

 
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  #46
Nov 22nd, 2007
When you say "I can't get this to work" and expecting us to find the solution, that just doesn't help.
Haha. A stroke of genius.
A funny thread.
bling bling
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Re: Creating a good game

 
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  #47
Nov 25th, 2007
This thread made me guffaw. I mean seriously? Does he feel he's THAT smart?

(doesn't seem so to me)
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Re: Creating a good game

 
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  #48
Nov 25th, 2007
hi, i agree completly, learn 3D graphics and c++ before you can even attempt to create a simple game but in the long run developing a unit such as WOW would take a single designer around 2 years. I specialize in HTML and web design i mostly use PHP and Javascript, so if you even need a hand just ask anyway yh if you want a full video tutorial download it from a bitTorrent leacher like BTjunkie, Lynda.com
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Re: Creating a good game

 
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  #49
Nov 25th, 2007
developing a unit such as WOW would take a single designer around 2 years.
More like 200.

Wow took a few years to make, with many excellent coders
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Re: Creating a good game

 
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  #50
Nov 25th, 2007
Well buddy game programming is really complex its really difficult if you able to do it ... it will be very good for ya...
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