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Join Date: Nov 2006
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Hi guys. I'd like to learn how to make games. I'm on a mac, so I suppose I'd like to learn how to make it on a mac. I know java pretty darn well and I'm not to shabby in C++. I've also got a large book on openGL. I know I'm still really far away from getting beyond a fun snake game, but what steps should I take to learn how to make entertaining 3D games. This is what I would think:
1) Get better at C++
2) Learn OpenGL
3) Game programming strategies
Is XCode alright for making games in?
I'd really appreciate any ideas,websites, or books on how to go about with this.
thanks,
arh
1) Get better at C++
2) Learn OpenGL
3) Game programming strategies
Is XCode alright for making games in?
I'd really appreciate any ideas,websites, or books on how to go about with this.
thanks,
arh
To start brushing up on your C/C++ skills, I would recommend practicing some of the techniques taught at http://www.cprogramming.com/tutorial.html. Or check out the "Starting C" thread in the C/C++ forum. Once you're fairly confident with the more advanced techniques, you should go right into OpenGL. You'll probably want to use GLUT for your windowing, so that not only is your code portable, it's also much simpler. You can find more information on starting OpenGL on a Mac in the sticky at the top of this forum.
You also don't need to worry about learning Cocoa/Carbon for Mac OS X, because GLUT kind of abstracts you from that lower-level stuff, allowing you to concentrate on the important part: OpenGL.
> Is XCode alright for making games in?
You're darn right Xcode is good for making games. It's what the professionals use to create Mac games nowadays (and pretty well any kind of Mac program), so it's probably a good idea to use it.
In case you haven't already noticed, I have a Mac, and although I'm no game programming expert, I'll probably be able to help you out if you get stuck. So don't hesitate to post here.
Hope this helps
You also don't need to worry about learning Cocoa/Carbon for Mac OS X, because GLUT kind of abstracts you from that lower-level stuff, allowing you to concentrate on the important part: OpenGL.
> Is XCode alright for making games in?
You're darn right Xcode is good for making games. It's what the professionals use to create Mac games nowadays (and pretty well any kind of Mac program), so it's probably a good idea to use it.
In case you haven't already noticed, I have a Mac, and although I'm no game programming expert, I'll probably be able to help you out if you get stuck. So don't hesitate to post here.
Hope this helps
tuxation.com - Linux articles, tutorials, and discussions
i too am on a mac and taking game design courses. xcode works great! i'd also recommend the following:
python
SubEthaEdit is a very nice, slim text collaborative text editor, and you can get a non-commercial license of the last version for free. i actually stopped using emacs when i discovered this little gem.
python
SubEthaEdit is a very nice, slim text collaborative text editor, and you can get a non-commercial license of the last version for free. i actually stopped using emacs when i discovered this little gem.
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and you can get a non-commercial license of the last version for free.
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Originally Posted by http://www.cocoadev.com/index.pl?SubEthaEdit
SubEthaEdit used to be free for non-commercial use, but now is $35
tuxation.com - Linux articles, tutorials, and discussions
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These are some of the most well-known tutorials for indy game developers who are just starting out with OGL.
http://nehe.gamedev.net/default.asp
Aside from fundamentals strictly related to game design, I can't help you much more. I do all my game coding on Windows with DX. (although I really need to start learning lwjgl with java)
Actually, that's a good idea. Since you know java pretty well you say, why not try using OGL with http://lwjgl.org/
You'll be able to focus more on game structure fundamentals and spend less time worrying about your code syntax due to a new language.
http://nehe.gamedev.net/default.asp
Aside from fundamentals strictly related to game design, I can't help you much more. I do all my game coding on Windows with DX. (although I really need to start learning lwjgl with java)
Actually, that's a good idea. Since you know java pretty well you say, why not try using OGL with http://lwjgl.org/
You'll be able to focus more on game structure fundamentals and spend less time worrying about your code syntax due to a new language.
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