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Gamepad in C#
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Hi,
You can either use P/Invoke to access Win32 Api calls, it supports analog reading but I don't think it supports vibration. You better use Managed DirectX 9 classes to use DirectInput.
Loren Soth
You can either use P/Invoke to access Win32 Api calls, it supports analog reading but I don't think it supports vibration. You better use Managed DirectX 9 classes to use DirectInput.
Loren Soth
Best regards,
Loren Soth
Crimson K. Software _________________________________________________________________ Crimson K. Blog
Loren Soth
Crimson K. Software _________________________________________________________________ Crimson K. Blog
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