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Itzi Bitzi Mitzi
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Join Date: Jan 2007
Posts: 3
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I have a project that I am working on for 5 days, and I am stuck. I have been able to generate some numbers, but no based on the instructions below. Can you please provide some assistance on what I missing and what I need to do to get this thing working. I have attached the code.
1. Generating random numbers.
a. Create a method in line 142 named generate that will take two ints, representing the low and high end of a range of random nubers and return a string containing a generated random number.
b. Drawing numbers for the games. Add code to the generateJButtonActionPerformed metod to call the generate method and display the generated numbers for all four games. Some lotteries allow repitition of numbers. To make this appliation simple, allow repetition of numbers for all the lotters.
itzi bitzi mitzi
1. Generating random numbers.
a. Create a method in line 142 named generate that will take two ints, representing the low and high end of a range of random nubers and return a string containing a generated random number.
b. Drawing numbers for the games. Add code to the generateJButtonActionPerformed metod to call the generate method and display the generated numbers for all four games. Some lotteries allow repitition of numbers. To make this appliation simple, allow repetition of numbers for all the lotters.
itzi bitzi mitzi
For those who don't want to download the attached .doc file:
java Syntax (Toggle Plain Text)
import java.awt.*; import java.awt.event.*; import java.text.DecimalFormat; import java.util.Random; import javax.swing.*; public class LotteryPicker extends JFrame { // JLabel and JTextField to display three number lottery private JLabel threeJLabel; private JTextField output3JTextField; // JLabel and JTextField to display four number lottery private JLabel fourJLabel; private JTextField output4JTextField; // JLabel and JTextField to display five number lottery private JLabel fiveJLabel; private JTextField output5JTextField; // JLabel and JTextField to display five number + one lottery private JLabel fivePlus1JLabel; private JTextField output5Plus1JTextField; private JTextField outputExtra1JTextField; // JButton to generate new lottery numbers private JButton generateJButton; // create a new Random object private Random generator = new Random(); private int game3one = 0 + generator.nextInt( 10 ); private int game3two = 0 + generator.nextInt( 10 ); private int game3three = 0 + generator.nextInt( 10 ); //private int game3 = 0 + generator.nextInt( 10 ); private int game4 = 0 + generator.nextInt( 10 ); private int game5 = 1 + generator.nextInt( 40 ); private int game5Plus1 = 1 + generator.nextInt( 50 ); private int game5PlusExtra = 1 + generator.nextInt( 43 ); // no-argument constructor public LotteryPicker() { createUserInterface(); } // create and position GUI components; register event handlers private void createUserInterface() { // get content pane for attaching GUI components Container contentPane = getContentPane(); // enable explicit positioning of GUI components contentPane.setLayout( null ); // set up threeJLabel threeJLabel = new JLabel(); threeJLabel.setText( "Three number lottery:" ); threeJLabel.setBounds( 16, 18, 132, 16 ); contentPane.add( threeJLabel ); // set up output3JTextField output3JTextField = new JTextField(); output3JTextField.setBounds( 152, 16, 124, 23 ); output3JTextField.setHorizontalAlignment( JTextField.CENTER ); output3JTextField.setEditable( false ); contentPane.add( output3JTextField ); // set up fourJLabel fourJLabel = new JLabel(); fourJLabel.setText( "Four number lottery:" ); fourJLabel.setBounds( 16, 50, 132, 16 ); contentPane.add( fourJLabel ); // set up output4JTextField output4JTextField = new JTextField(); output4JTextField.setBounds( 152, 48, 124, 23 ); output4JTextField.setHorizontalAlignment( JTextField.CENTER ); output4JTextField.setEditable( false ); contentPane.add( output4JTextField ); // set up fiveJLabel fiveJLabel = new JLabel(); fiveJLabel.setText( "Five number lottery:" ); fiveJLabel.setBounds( 16, 82, 132, 16 ); contentPane.add( fiveJLabel ); // set up output5JTextField output5JTextField = new JTextField(); output5JTextField.setBounds( 152, 80, 124, 23 ); output5JTextField.setHorizontalAlignment( JTextField.CENTER ); output5JTextField.setEditable( false ); contentPane.add( output5JTextField ); // set up fivePlus1JLabel fivePlus1JLabel = new JLabel(); fivePlus1JLabel.setText( "Five number + 1 lottery:" ); fivePlus1JLabel.setBounds( 16, 114, 132, 16 ); contentPane.add( fivePlus1JLabel ); // set up output5Plus1JTextField output5Plus1JTextField = new JTextField(); output5Plus1JTextField.setBounds( 152, 112, 92, 23 ); output5Plus1JTextField.setHorizontalAlignment( JTextField.CENTER ); output5Plus1JTextField.setEditable( false ); contentPane.add( output5Plus1JTextField ); // set up outputExtra1JTextField outputExtra1JTextField = new JTextField(); outputExtra1JTextField.setBounds( 252, 112, 24, 23 ); outputExtra1JTextField.setHorizontalAlignment( JTextField.CENTER ); outputExtra1JTextField.setEditable( false ); contentPane.add( outputExtra1JTextField ); // set up generateJButton generateJButton = new JButton(); generateJButton.setText( "Generate" ); generateJButton.setBounds( 180, 152, 96, 24 ); contentPane.add( generateJButton ); generateJButton.addActionListener( new ActionListener() // anonymous inner class { // event handler called when generateJButton is pressed public void actionPerformed( ActionEvent event ) { generateJButtonActionPerformed( event ); } } // end anonymous inner class ); // end call to addActionListener // set properties of application's window setTitle( "Lottery Picker" ); // set title bar string setSize( 300, 216 ); // set window size setVisible( true ); // display window } // end method createUserInterface // generate random lottery numbers private void generateJButtonActionPerformed( ActionEvent event ) { output3JTextField.setText( String.valueOf( game3one + " " + game3two + " " + game3three)); // output3JTextField.setText( String.valueOf( game3 )); output4JTextField.setText( String.valueOf( game4 )); output5JTextField.setText(String.valueOf( game5)); output5Plus1JTextField.setText(String.valueOf( game5Plus1 )); outputExtra1JTextField.setText(String.valueOf( game5PlusExtra )); } // end method generateJButtonActionPerformed private void generate() { int low = 0; int high = 10; Random generator = new Random(); String number = String.valueOf( low + generator.nextInt ( high ) ); } // end method generate // main method public static void main( String[] args ) { LotteryPicker application = new LotteryPicker(); application.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ); } // end method main } // end class LotteryPicker
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a. Create a method in line 142 named generate that will take two ints, representing the low and high end of a range of random nubers and return a string containing a generated random number.
Last edited by aniseed; Jan 25th, 2007 at 3:40 am.
Java Syntax (Toggle Plain Text)
private void generate(int low, int high) { Random generator = new Random(); return String.valueOf( low + generator.nextInt( high -low ) ); }
As a comment on your signature, many military elements, in many countries around the world, have played around with weather control, and China is actually actively attempting to manipulate the weather right now to avoid droughts in some areas of the country (it hasn't been working to well, but they are doing it). ;-)
Java Programmer and Sun Systems Administrator
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Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.
--Brian Kernighan
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Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.
--Brian Kernighan
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As a comment on your signature, many military elements, in many countries around the world, have played around with weather control, and China is actually actively attempting to manipulate the weather right now to avoid droughts in some areas of the country (it hasn't been working to well, but they are doing it). ;-)
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