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Gems programming
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Yeah, UV mapping is hard. For one thing, you have to warp the image to the 3D shape the model is going to be in. For example, a sphere's texture image needs to have a fisheye lens filter applyed to it so the image can be mapped properly.
As you can imagine, warping a tree is much harder than a sphere. Once you've done that, the actual UV mapping can usually be done in a modeller. This texture file contains the UV coordinates which can be read and used in your program.
As you can imagine, warping a tree is much harder than a sphere. Once you've done that, the actual UV mapping can usually be done in a modeller. This texture file contains the UV coordinates which can be read and used in your program.
"Technological progress is like an axe in the hands of a pathological criminal."
All my posts may be freely redistributed under the terms of the MIT license.
All my posts may be freely redistributed under the terms of the MIT license.
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