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Join Date: Jul 2004
Location: small hicktown in NJ
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I didn't know which thread to post this question in so i just chose the visual basic one(random). My question is what do you guys recommend as a first programming language to learn for a highschool student interested in game programming....i'm sure there are a few that would do fine, but im looking for what is, in your opinion, the best language to start with in this particular field.
Any suggestions and comments are welcome and appreciated
Any suggestions and comments are welcome and appreciated
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Join Date: Feb 2002
Location: Lawn Guylen, NY
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* Moving this thread off to the general programming languages forum *
Dani the Computer Science Gal
Do you run a computer-related website? Feature it in our niche link directory!
Do you run a computer-related website? Feature it in our niche link directory!
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Join Date: Jul 2004
Location: small hicktown in NJ
Posts: 22
Reputation:
Rep Power: 5
Solved Threads: 0
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Join Date: Jul 2004
Location: small hicktown in NJ
Posts: 22
Reputation:
Rep Power: 5
Solved Threads: 0
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Join Date: Jul 2004
Location: small hicktown in NJ
Posts: 22
Reputation:
Rep Power: 5
Solved Threads: 0
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Join Date: Jul 2004
Location: small hicktown in NJ
Posts: 22
Reputation:
Rep Power: 5
Solved Threads: 0
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Join Date: Jul 2004
Location: San Francisco
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I don't think you need to be a mathematician to be a great programmer. The same way a good writer must formulate his sentences and grammar, so too should you be good at formulating the way your program is going to work. You don't just write code from top to bottom. You figure out what you want it to do, map it out, then code it. The map acts as a guide to your programming and if you get stuck or bored with a particular aspect of your program you can start working on a different aspect or even add some more stuff to the map.
All in all, a great programmer is a persion with vision and can manifest that vision into a program. Math does help, though. Usually the hard math stuff is summed up into algorthms that you can borrow and explore to create your own. Not a very difficult arena, unless you're trying to create a game that is going to control a real machine while you play.
Alcides. <--- sleeeeeeeeeeeeepy.
All in all, a great programmer is a persion with vision and can manifest that vision into a program. Math does help, though. Usually the hard math stuff is summed up into algorthms that you can borrow and explore to create your own. Not a very difficult arena, unless you're trying to create a game that is going to control a real machine while you play.

Alcides. <--- sleeeeeeeeeeeeepy.
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