| | |
MMOG development
Please support our PHP advertiser: PostgreSQL or MySQL? Compare and contrast the two most popular open source databases
![]() |
•
•
Join Date: Jul 2004
Posts: 1
Reputation:
Solved Threads: 0
Can anybody help me with *any* information on MMOG (Massive Multiplayer Online Gaming) engine development ?
I'm trying to develop simple (as a start point) MMOG engine using PHP + MySQL (or PostgreeSQL). Main questions are:
0. Is it necessary to put game logic on DB triggers and stored procedures ?
1. Can Apache's 1.3.x (or 2.x ???) build-in multithreading support be used to serve, say, 1000 users simultaneously ?
2. What are the mechanisms of collision evasion when two or more users trying to access the same game resource (say, building) ?
3. The main idea is to use Flash (Macromedia) client to control game process, which runs in real-time. So the problem is to process all commands from almost army :confused: of users. Can that command processor be made without threads usage ?
Thenx a lot for any info...
I'm trying to develop simple (as a start point) MMOG engine using PHP + MySQL (or PostgreeSQL). Main questions are:
0. Is it necessary to put game logic on DB triggers and stored procedures ?
1. Can Apache's 1.3.x (or 2.x ???) build-in multithreading support be used to serve, say, 1000 users simultaneously ?
2. What are the mechanisms of collision evasion when two or more users trying to access the same game resource (say, building) ?
3. The main idea is to use Flash (Macromedia) client to control game process, which runs in real-time. So the problem is to process all commands from almost army :confused: of users. Can that command processor be made without threads usage ?
Thenx a lot for any info...
•
•
Join Date: May 2003
Posts: 107
Reputation:
Solved Threads: 0
•
•
•
•
Originally Posted by Eugene
Can anybody help me with *any* information on MMOG (Massive Multiplayer Online Gaming) engine development ?
I'm trying to develop simple (as a start point) MMOG engine using PHP + MySQL (or PostgreeSQL). Main questions are:
0. Is it necessary to put game logic on DB triggers and stored procedures ?
1. Can Apache's 1.3.x (or 2.x ???) build-in multithreading support be used to serve, say, 1000 users simultaneously ?
2. What are the mechanisms of collision evasion when two or more users trying to access the same game resource (say, building) ?
3. The main idea is to use Flash (Macromedia) client to control game process, which runs in real-time. So the problem is to process all commands from almost armyof users. Can that command processor be made without threads usage ?
Thenx a lot for any info...
Open your mind, or shut your mouth.
![]() |
Similar Threads
- Wanted: Senior Engineer - Online Games (Software Development Job Offers)
- IITians Web Development Company in India (Post your Resume)
- Software Development Engineer SDE (Denmark, Copenhagen) (Software Development Job Offers)
- Microsoft(beijing) MSIT Senior Development Manager (Software Development Job Offers)
- CHN-ShangHai : C++,C#or Java Software Development Engineer(for ERP) Microsoft (Software Development Job Offers)
- Director of Software Development - JAVA LAMP (Software Development Job Offers)
- Senior Software Development Engineer (Software Development Job Offers)
Other Threads in the PHP Forum
- Previous Thread: Looking for php coders
- Next Thread: sveing php files
| Thread Tools | Search this Thread |
Tag cloud for PHP
.htaccess access ajax apache api array beginner binary broken cakephp checkbox class cms code codingproblem cron curl database date directory display download dynamic echo email error file files folder form forms function functions global google href htaccess html image include insert integration ip java javascript joomla limit link login loop mail memmory menu methods mlm mod_rewrite multiple mysql oop parameter parse paypal pdf php problem query radio random recursion regex remote script search send server sessions sms soap source space speed sql static structure syntax system table tutorial up-to-date update upload url validation validator variable video web wordpress xml youtube






of users. Can that command processor be made without threads usage ?