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Help for my project
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Hi, if you don't know me my name is Dark, i need help with my assignment on Java. Could anyone help me. Here is what my project is about.
http://www.chevalier.nsw.edu.au/acad...sodad/axes.jpg
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http://www.chevalier.nsw.edu.au/acad...sodad/axes.jpg
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I took this code from a thread I dont remember ... so its not on my credit.... anywayz it'll be helpful to you ...
Java Syntax (Toggle Plain Text)
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class NoughtsAndCrosses extends JPanel implements ActionListener { private boolean gameOver; // to keep track of the game status private String player; // to keep track of the current player private Panel board = new Panel(); // to hold the nine cells private Button [][]cell= new Button [3][3]; // the cells // these next two labels provide a border around the cells private Label blankL = new Label(" "); private Label blankR = new Label(" "); // the next two labels are centre alligned private Label error = new Label ("",1); private Label info = new Label ("player X to start", 1); // the constructor public NoughtsAndCrosses() { setBackground(Color.yellow); gameOver = false; player = "X"; // player X to start the game board.setLayout(new GridLayout(3,3)); // discussed later // creates and adds nine buttons to the board for (int i = 0; i<3; i++) { for (int j=0; j<3;j++) { cell[i][j] = new Button(); cell[i][j].addActionListener(this); board.add(cell[i][j]); } } // positions the items on the screen setLayout(new BorderLayout()); add("Center",board); add ("West", blankL); add("East", blankR); add("North", info); add("South",error); } public void actionPerformed(ActionEvent e) { if (!gameOver)// process mouse click only if game is not over { for (int i = 0; i<3; i++) { for (int j=0; j<3;j++) { if (e.getSource()== cell[i][j]) { processEvent(i,j); // call worker method to process event } } } } } // worker method to process a given button press private void processEvent(int i, int j) { // check no attempt made to move into an occupied cell if (cell[i][j].getLabel().equals("X") || cell[i][j].getLabel().equals("O")) { error.setText("This cell already taken!!"); } else { // clear any error messages error.setText(""); // change button label to current player cell[i][j].setLabel(player); // check whether this move results in game over if (hasWon(i, j))// process game over { info.setText(" player " + player + " has won!"); gameOver = true; } else // process game not over { // change player if (player.equals("X")) { player = "O"; } else { player = "X"; } info.setText("player "+player+" to go next"); } } } // worker method to check if game over private boolean hasWon(int i, int j) { boolean won; // check current row won = true; for(int col = 0; col<3; col++) { if (!cell[i][col].getLabel().equals(player)) { won = false; } } if (!won) { // check current column won = true; for(int row = 0; row<3; row++) { if (!cell[row][j].getLabel().equals(player)) { won = false; } } } if (!won) { // check left diagonal won = true; for(int num = 0; num<3; num++) { if (!cell[num][num].getLabel().equals(player)) { won = false; } } } if (!won) { // check right diagonal won = true; for(int num = 0; num<3; num++) { if (!cell[2-num][num].getLabel().equals(player)) { won = false; } } } return won; } public static void main (String [] args) { //run the program creating a new JFrame JFrame frame = new JFrame("Noughts and Crosses v1.0"); NoughtsAndCrosses game = new NoughtsAndCrosses(); frame.setSize(230,230); frame.getContentPane().add(game); frame.setVisible(true); } }
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Join Date: Aug 2004
Posts: 5
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Hey, If you want to make cool Java Games, try to read the book titled Black art of Game Programming, I forgot the author though. : ) But If you want, you can e-mail me at grifter140@yahoo.com.
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