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I'm not a programmer. My attitude starts with ignorance, holds steady at conversation, and ends with a trip to the hospital. Get used to it.
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This method also uses several bitbld methods, so the lag is very high when you try to draw say 5-6 transparent images. Totally, there are 12 bitbld calls which slows down th game considerably. Any other suggestion ?
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This method also uses several bitbld methods, so the lag is very high when you try to draw say 5-6 transparent images. Totally, there are 12 bitbld calls which slows down th game considerably. Any other suggestion ?
Do these images need to move while they are transparent?
I know NOTHING about game design, but I was thinking that perhaps a "faded image" could be called from a file if motion was not required. Then again, the machine would still have to integrate it into the scene somehow.
I'm GLAD I'm not a game designer...too many technical hurdles!
Looks like you might have to invent your own "fast" class methods.
Have fun!
"I like beating by head against the wall because it feels so good when I stop"
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