•
•
•
•
What is DaniWeb IT Discussion Community?
You're currently browsing the Game Development section within the Software Development category of DaniWeb, a massive community of 456,609 software developers, web developers, Internet marketers, and tech gurus who are all enthusiastic about making contacts, networking, and learning from each other. In fact, there are 3,469 IT professionals currently interacting right now! Registration is free, only takes a minute and lets you enjoy all of the interactive features of the site.
Please support our Game Development advertiser: Programming Forums
Views: 2578 | Replies: 20
![]() |
•
•
Join Date: Nov 2004
Location: Netherlands
Posts: 5,752
Reputation:
Rep Power: 19
Solved Threads: 200
correct. Cheaters drive legitimate players away, which costs money.
Just look at the early days of Battle.NET, where cheating and PK'ing was extremely rampant.
As a result very few legitimate players remained, and those that did often organised themselves into guilds and set out to kill the cheaters out of the game as a way of self policing the servers.
Blizzard caught on with Diablo 2 and made it a lot harder to cheat and PK, which made the environment a lot more pleasant.
And Blizzard wasn't at the time charging for access...
Just look at the early days of Battle.NET, where cheating and PK'ing was extremely rampant.
As a result very few legitimate players remained, and those that did often organised themselves into guilds and set out to kill the cheaters out of the game as a way of self policing the servers.
Blizzard caught on with Diablo 2 and made it a lot harder to cheat and PK, which made the environment a lot more pleasant.
And Blizzard wasn't at the time charging for access...
As people are clearly allowed to attack me but I'm not allowed to defend myself, I no longer post to this site.
•
•
Join Date: Nov 2007
Posts: 18
Reputation:
Rep Power: 1
Solved Threads: 2
Yes i think they exist .. i think they are called Trainers and exploit memory hacks....
•
•
Join Date: Oct 2006
Location: the Netherlands
Posts: 1,829
Reputation:
Rep Power: 11
Solved Threads: 193
Post no2 in this very topic:
Then you come with:
You obviously copied J's reply, but why?
off-topic: What's going on with the game-dev forum lately? Is it just me or is it becoming a horrible mess of useless posts?
Niek
•
•
•
•
they do exist, they are called Trainers and exploit memory hacks
Then you come with:
•
•
•
•
Yes i think they exist .. i think they are called Trainers and exploit memory hacks....
You obviously copied J's reply, but why?
off-topic: What's going on with the game-dev forum lately? Is it just me or is it becoming a horrible mess of useless posts?
Niek
Want better/more replies to your questions? Wrap your code in [code] [/code] tags!
do NOT pm me for help, in the best case, you'll get ignored
do NOT pm me for help, in the best case, you'll get ignored
•
•
Join Date: Nov 2004
Location: Netherlands
Posts: 5,752
Reputation:
Rep Power: 19
Solved Threads: 200
There are some "members" popping up all over the site who do nothing but copy entire posts from elsewhere.
In this case it was a message from the same thread, making it blatantly obvious, but more often it's something completely unrelated from somewhere else entirely.
I don't know whether these are bots or not, but they sure behave like bots.
In this case it was a message from the same thread, making it blatantly obvious, but more often it's something completely unrelated from somewhere else entirely.
I don't know whether these are bots or not, but they sure behave like bots.
As people are clearly allowed to attack me but I'm not allowed to defend myself, I no longer post to this site.
•
•
Join Date: Jul 2006
Location: Deptford, London
Posts: 971
Reputation:
Rep Power: 5
Solved Threads: 48
<off-topic>
Agreed.. there's alot of "how do i make a game?" which is an unanswerable question without more detail; a bit of "how do i do [some thing] in [some commercial game]", which is nothing to do with games development; a load of other questions that either aren't worth answering or are too general to answer in less than an essay; and very few real support questions. But; the games forum's always been a bit like that; I guess that one 'games development board' in a big general IT site isn't gonna get the best conversation. Perhaps stricter and more visible rules could help; although, a sticky post is quite likely to get ignored; since the thread "Game Development FAQ's, Books and Resources" should give anyone asking "how do i make a game?" something to be reading.
The weekly spammer isn't much help either
I don't think 'addy999' could be a bot; some of the stuff he's said in other posts is too stupid to have come outta a machine.
</off-topic>
<on-topic>
There's not really a moral question involved if you're modifying your own copy of a single player game.. maybe it breaches the software's licensing agreement, but those things are honestly too strict anyway. If I'm allowed to 'delete' the game, I'm allowed to modify the binary of the game, they can't restrict that because it's (rightfully) beyond the realm of protection afforded by a licence. If the game is multiplayer.. it's a different matter.
Anyway; if all you have is the game in binary, learning to modify it in any useful way will likely be harder than playing it through on hard-mode. If you wanna go ahead anyway; find out what executable format the game is in, and try compiling some small programs in that format, dissasembling them, and then making changes to the small program's functionality. The least you'll learn from that is a little about the executable format.. Also look for data/resource repositaries in the games folders or perhaps compressed into the executable; if you want to change configuration ( i.e. player/enemy health etc ), there's a good chance that it's stored as data rather than instructions. Not necessarily though, and the code and data might be protected/obfuscated; it'd be a hell of a task even if they weren't.
</on-topic>
•
•
•
•
Originally Posted by niek_e
off-topic: What's going on with the game-dev forum lately? Is it just me or is it becoming a horrible mess of useless posts?
The weekly spammer isn't much help either
I don't think 'addy999' could be a bot; some of the stuff he's said in other posts is too stupid to have come outta a machine.</off-topic>
<on-topic>
There's not really a moral question involved if you're modifying your own copy of a single player game.. maybe it breaches the software's licensing agreement, but those things are honestly too strict anyway. If I'm allowed to 'delete' the game, I'm allowed to modify the binary of the game, they can't restrict that because it's (rightfully) beyond the realm of protection afforded by a licence. If the game is multiplayer.. it's a different matter.
Anyway; if all you have is the game in binary, learning to modify it in any useful way will likely be harder than playing it through on hard-mode. If you wanna go ahead anyway; find out what executable format the game is in, and try compiling some small programs in that format, dissasembling them, and then making changes to the small program's functionality. The least you'll learn from that is a little about the executable format.. Also look for data/resource repositaries in the games folders or perhaps compressed into the executable; if you want to change configuration ( i.e. player/enemy health etc ), there's a good chance that it's stored as data rather than instructions. Not necessarily though, and the code and data might be protected/obfuscated; it'd be a hell of a task even if they weren't.
</on-topic>
Last edited by MattEvans : Nov 27th, 2007 at 2:45 am.
Plato forgot the nullahedron..
•
•
Join Date: Aug 2007
Location: Adelaide, South Australia
Posts: 428
Reputation:
Rep Power: 3
Solved Threads: 53
•
•
Join Date: Nov 2004
Location: Netherlands
Posts: 5,752
Reputation:
Rep Power: 19
Solved Threads: 200
no. The options are put in to make testing easier (and in some cases possible).
It allows testers to take shortcuts through the game in order to reach spots that need to be tested more quickly.
They're usually left in because changing the code to take them out after testing is complete can introduce new bugs.
It allows testers to take shortcuts through the game in order to reach spots that need to be tested more quickly.
They're usually left in because changing the code to take them out after testing is complete can introduce new bugs.
As people are clearly allowed to attack me but I'm not allowed to defend myself, I no longer post to this site.
•
•
Join Date: Aug 2007
Location: Adelaide, South Australia
Posts: 428
Reputation:
Rep Power: 3
Solved Threads: 53
![]() |
•
•
•
•
•
•
•
•
DaniWeb Game Development Marketplace
•
•
•
•
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
•
•
•
•
activex advertising ajax asp blogging browser business code console developer development exploit firefox game games google hardware html intel internet linux marketing microsoft mozilla news nintendo playstation programming ps3 revenue rss search security software sony sql stocks sun video video game vista w3c web web development wii wiki windows xbox 360 xml yahoo
- Word Association Game (Posting Games)
- recall a game with mad red monks? (Geeks' Lounge)
- Big Game need progrmmers (C++)
- PHP Programmer interested in an existing project? Game! =o] (PHP)
- Help With An Online Game! (Web Development Job Offers)
- Your Fav Game (Geeks' Lounge)
Other Threads in the Game Development Forum
- Previous Thread: RPG Maker XP - File Import not working
- Next Thread: algorithm help



Linear Mode