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Flash MX 2004 and SOUND issue !URGENT!
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Join Date: Nov 2007
Posts: 86
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Solved Threads: 6
Hi,
I am working on a project at the moment, using flash mx 2004.
I need to get it finished by the end of the day hopefully!
I have a list of 5 items.
Each of these buttons bring you to another frame within the scene
Each of these items require a 1 minute to 2 minute long narration.
How do I make the sound files seperate from all other actions?
I would like for the user to be able to listen to the narration, completely, no matter where else they go on the site. However, if they choose to listen to another narration, it should stop the current narration that is playing first.
I have tried several things to try to get the effect.
Making the button trigger the sound, only makes for overlapping sound files in the event that they happen to click on another button.
Putting the narration in the frame itself means that the user can not go to another frame without stopping the sound.
I want to do this without having to use a stop button as well.
Any thoughts on how to accomplish this?
Thanks in advance.
I am working on a project at the moment, using flash mx 2004.
I need to get it finished by the end of the day hopefully!
I have a list of 5 items.
Each of these buttons bring you to another frame within the scene
Each of these items require a 1 minute to 2 minute long narration.
How do I make the sound files seperate from all other actions?
I would like for the user to be able to listen to the narration, completely, no matter where else they go on the site. However, if they choose to listen to another narration, it should stop the current narration that is playing first.
I have tried several things to try to get the effect.
Making the button trigger the sound, only makes for overlapping sound files in the event that they happen to click on another button.
Putting the narration in the frame itself means that the user can not go to another frame without stopping the sound.
I want to do this without having to use a stop button as well.
Any thoughts on how to accomplish this?
Thanks in advance.
Giving you an idea how to do it. Try it, if encounter any problem post here with your AS. Create a new layer in root. Don't insert any frame except the first. Select the only and the first frame and goto to action panel. Create a sound object.
Now, every button will use same sound object. So no overlapping.
Or if you dont want a common one, just use stopAllSounds()
Now, every button will use same sound object. So no overlapping.
Or if you dont want a common one, just use stopAllSounds()
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Join Date: Nov 2007
Posts: 86
Reputation:
Solved Threads: 6
Vishesh,
Thanks for this answer.
Fortunately, I figured a way around it. It's a little different than what you suggest, but, I will try yours later on.
Here's how I finally accomplished what I needed.
Each frame, is now actually 3 frames long.
I set it up as follows.
Frame 1 has a "stop movie" script.
Frame 2 has a "stop all sound"
Frame 3, has the sound in the frame.
The button says "go to and play frame 2".
This way, frame 2 tells all the sound to stop but playing on to frame 3, the new sound starts.
Doing it this way is obviously a long way around, but, it worked. I'm too tired to change it now. LOL. But, I'll try your suggestion tomorrow.
Thanks
Thanks for this answer.
Fortunately, I figured a way around it. It's a little different than what you suggest, but, I will try yours later on.
Here's how I finally accomplished what I needed.
Each frame, is now actually 3 frames long.
I set it up as follows.
Frame 1 has a "stop movie" script.
Frame 2 has a "stop all sound"
Frame 3, has the sound in the frame.
The button says "go to and play frame 2".
This way, frame 2 tells all the sound to stop but playing on to frame 3, the new sound starts.
Doing it this way is obviously a long way around, but, it worked. I'm too tired to change it now. LOL. But, I'll try your suggestion tomorrow.
Thanks
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