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My problem is that I wish to use a single mouse click (or key press) to "turn on" a set of conditions then I will "turn off" the conditions when a different requirement is met. Alas! Every time I release the mouse button the bool reverts to its initialized state. …

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I am trying to create a simple scoring function using sprite collision. I have my sprite ids defined under a seperate header and my class is in order. LEFT_SCORE is animated using a sprite sheet (obviously). int Ball::leftGoal( ) { int leftScore = 1; if (dbSpriteCollision (BALL, 12)) {++leftScore;} dbSetSpriteFrame …

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